//	┌────────────────────────────────────────────────────────────────────────────────────────────────────────┐
//	│   KOC POWER ALL - ELITE																				 │
//	│   LANGPACK: TURKISH																					 │
//	│	VERSION: 3.3		 																				 │
//	│	LINES: 2448		 																					 │
//	│   																			 │
//	│   																									 │
//	│   HELP																								 │
//	│   main = GLOBAL VARS (one words spread in the whole Script)											 │
//	│   - Head = HEADLINES 																					 │
//	│   - Title = MOUSE OVER TEXT																			 │
//	│   button = BUTTON TEXT										 									     │
//	│   																								     │
//	│  IMPORTANT:	PLEASE DONT HIT ENTER OR CREATE ANY NEW LINES											 │
//	│  				ITS IMPORTANT THAT ALL LANGPACKS HAVE THE SAME 											 │
//	│  																										 │
//	│  TRANSLATOR NOTES:	any Problems or Questions ?  													 │
//	│  																										 │
//	└────────────────────────────────────────────────────────────────────────────────────────────────────────┘

//	┌────────────────────────────────────────────────────────────────────────────────────────────────────────┐
//	│  STATS																								 │
langpack.ksTeamMember			= '30';
langpack.ksVipMember			= '95';
langpack.ksDeveloper			= '1';
//	│   																									 │
//	└────────────────────────────────────────────────────────────────────────────────────────────────────────┘


// TAB - LABELS
langpack.tabLabelOverview		= 'Genel Bilgi';
langpack.tabLabelOptions		= 'Ayarlar';
langpack.tabLabelProduction		= 'Üretim';
langpack.tabLabelCrest			= 'Arma';
langpack.tabLabelAutoTrain		= 'KIsla';
langpack.tabLabelAlliance		= 'Ittifak';
langpack.tabLabelFake			= 'Fake';
langpack.tabLabelCombat			= 'Savas';
langpack.tabLabelActionLog		= 'Seyir defteri';
langpack.tabLabelCourt			= 'Saray';
langpack.tabLabelMovement		= 'Birlik hareket';
langpack.tabLabelThrone			= 'Throne';
langpack.tabLabelThroneStuff	= 'Throne item';
langpack.tabLabelKnights		= 'Sövalye';
langpack.tabLabelWild			= 'BozkIr';
langpack.tabLabelTrain			= 'Egitme';
langpack.tabLabelAutoCraft		= 'Crafting';
langpack.tabLabelAutoBuild		= 'Oto insaat';
langpack.tabLabelAutoScout		= 'Haberci';
langpack.tabLabelMarch			= 'Mars';
langpack.tabLabelSearch			= 'Arama';
langpack.tabLabelDomain			= 'Domain';
langpack.tabLabelReassign		= 'Elestirme';
langpack.tabLabelAutoFarm		= 'Oto Farm';
langpack.tabLabelApothecary		= 'Apothecary';
langpack.tabLabelPopControl		= 'Pop Control';
langpack.tabLabelTurboSearch	= 'Turbo Search';
langpack.tabLabelSendMarch		= 'Marsch Sys';


//	┌───────────────────────────────────────────────────────────────────────────┐
//	│  POWER - TAB TRANSLATION  - BEGIN								            │
//	└───────────────────────────────────────────────────────────────────────────┘


// TAB - OPTIONS
langpack.optionsHeadLanguage	= 'Language and Version';
langpack.optionsHeadMulti = 'KoC Power - Ayarlar';
langpack.optionsHeadChat = 'Chat';
langpack.optionsHeadColors = 'Colors';
langpack.optionsHeadStyle = 'Style';
langpack.optionsHeadStats = 'Overview Settings';
langpack.optionsHeadReports = 'Rapor';
langpack.optionsHeadTower = 'Gözetleme kulesi';
langpack.optionsHeadMore = 'Diger ayarlar';
langpack.optionsHeadBugFixes = 'KofC Bug Fixes';
langpack.optionsHeadReset = 'AyarlarI sil';
langpack.optionsHeadResetNote = 'Burada ayarlarInI silebilirsin';
langpack.optionsHeadSounds = 'Sounds';
langpack.optionsHeadSoundsNote = 'Sounds ONLY on Chat Alerts';
langpack.optionsHeadImpExport	= 'Import und Export';
langpack.optionsHeadImpExportNote = 'Import or Export your Settings to a new profile with KoC Power - Multilang';

langpack.options_rallypoint_keep 		= '';
langpack.options_rallypoint_keep2 		= 'Versammlungsplatz Slots Freihalten';
langpack.optionsVisitKS = 'Visit KoC Scripts now!';
langpack.optionsImport 			= 'Import';
langpack.optionsExport 			= 'Export';
langpack.optionsBeta = 'Beta';
langpack.optionsRelease = 'Release';
langpack.optionsLatestInstall = 'Latest'; //optionsLatestInstall Beta Version optionsLatestInstall2
langpack.optionsLatestInstall2 = 'install';
langpack.optionsLatestBetaInstallNote = 'Visit the googlecode Projekt Page';
langpack.optionsLatestBetaInstallNote2 = 'Change now to the Beta Version';
langpack.optionsLatestReleaseInstallNote = 'Visit the Userscripts Release Page';
langpack.optionsLatestReleaseInstallNote2 = 'Change now to the Release Version';
langpack.optionsKsRunningNote = 'Visit';
langpack.optionsKsRunningNote2 = 'Homepage now!';
langpack.optionsLangpackNote = 'Lisan secenegi yoksa, <BR>updatete bas ve sonra F5 bas .';
langpack.optionsLoadingSWFerror = 'Flash data yüklemede hata olustu';
langpack.optionsChargement = 'Data yükle';
langpack.optionsStopSound = 'AlarmI sustur!';
langpack.optionsKsRunning = 'You are Running:';
langpack.optionsWinDragDrop = 'EkranIn pozisiyon degistirilmesi';
langpack.optionsPopupBorderRadius = 'Popup Border Radius';
langpack.optionsPopupBorderRadiusNote = '14 = Default | 0 = No Border { topleft topright bottomright bottomleft }';
langpack.optionsPopupTransparent = 'Popup SefaflIgI';
langpack.optionsAutoRefreshIntervall = 'Oto tazeleme - süresi:';
langpack.optionsAutoRefreshIntervall2 = 'dakika';
langpack.optionsWideMap = 'Genis harita';
langpack.optionsGMTClock = 'GMT saati göster';
langpack.optionsMapExtras = 'Harita özelliklerini göster';
langpack.optionsLangFlagChat = 'Show Langflag above Chat';
langpack.optionsHyperlinksButtonTitle = 'show/hide Hyperlinks';
langpack.optionsHyperlinksChat = 'Show KoC Scripts Hyperlinks Button above Chat';
langpack.optionsRefreshIfInaktive = 'KoC 1 dakikadan fazla takIlIrsa oyunu tazele';
langpack.optionsAwayOnKabam = 'I am Away... <sup><span class="boldRed">(only on Kabam!)</span></sup>';
langpack.optionsUserTab = 'Kendine ait Tab';
langpack.optionsTabName = 'Tab isim';
langpack.optionsPopupHeight = 'Popup yüksekligi ';
langpack.optionsPopupHeight2 = 'px <sup>(<span class=boldRed>700 Default</span>)</sup>';
langpack.optionsAutoPublishOnFacebook = 'Insaat yardIm istegini facebooka post yap';
langpack.optionsAutoPublishOnFacebookNote = 'Her alan icin';
langpack.optionsAutoPublishOnFacebookNote2 = 'Facebook CaptchasInI önlem almak istiyorsan \'sadece ben\' sec';
langpack.optionsAutoPublishOnFacebookEveryone = 'Herkes'; // USE THE VALUE FROM FACEBOOK - EN: Everyone
langpack.optionsAutoPublishOnFacebookFriendsOfFriends = 'ArkadaslarImIn arkadaslarI'; // USE THE VALUE FROM FACEBOOK - EN: Friends of Friends
langpack.optionsAutoPublishOnFacebookFriendsOnly = 'ArkadaslarIm'; // USE THE VALUE FROM FACEBOOK - EN: Friends Only
langpack.optionsAutoPublishOnFacebookOnlyMe = 'Sadece ben'; // USE THE VALUE FROM FACEBOOK - EN: Only Me

langpack.optionsBrowserBGNote = 'Here you can set an Image or Color for your Browser Background';
langpack.optionsBrowserBGColor = 'Background Color';
langpack.optionsBrowserBGImage = 'Background Image';
langpack.optionsBrowserBGImageURL = 'Image URL';
langpack.optionsBrowserBGImageNote = 'enter here your Image URL... ex. http://image.com/yourImage.jpg';
langpack.optionsBrowserBGorColor = '<u>or</u>: Color';
langpack.optionsBrowserBGColorNote = 'enter here your Color code ex. #000000 for Black';

langpack.optionsPowerMenuLeft = 'Show Tab Menu on the left';
langpack.optionsPostMulitUpdate = 'Post automatic Update Information to Alliance Chat <sup><span class="boldRed">(post on every Refresh until your Update is done!)</span></sup>';
langpack.optionsPostMulitUpdateSound = '<b>(update)</b> Command Sound:';
langpack.optionsPostMulitUpdateSoundAutoPlay = ' Auto Play';
langpack.optionsPostMulitUpdateShowFull = 'Full Note';
langpack.optionsPostMulitUpdateShowTextImageLike = 'Text + Image + Like';
langpack.optionsPostMulitUpdateShowTextImage = 'Text + Image';
langpack.optionsPostMulitUpdateShowText = 'only Text';
langpack.optionsEnableButtler = 'Res Anfrage, Shortcut Buttons, Transport Tools';
langpack.optionsLoadingsounderror = 'Sound konnte nicht geladen werden!';
langpack.optionsHideSummoningCircle = 'Verstecke Summoning Runde (benötige Refresh)';
langpack.optionsMultiBrowserOverride     = 'Click <b>OK</b> on \"You have Koc open in a newer window\" pop-up';
langpack.optionsMultiBrowserAntiCheat     = 'Disable \"You have Koc open in a newer window\" pop-up';
langpack.optionsMultiBrowserAntiCheatNote     = 'Use at own risk, you will be logged by kabam for this method!';
langpack.optionsShowMultiUpdateCmd = 'show Update Information if <b>(update)</b> Command in Chat!';
langpack.optionsInfoBox = 'KoC Scripts - Enfo Boxu kapat <sup><span class="boldRed">(bir Like güzel olur ;)</span></sup>';
langpack.optionsCustomWideScreen = 'Kisisel genis ekran';
langpack.optionsKsTab = 'KoC Scripts Tab - ac <span class="boldRed"><sup>(bir Like güzel olur ;)</sup></span>';
langpack.optionsHeadTabs = 'Tablar';
langpack.optionsHeadTabsOrder = 'Tab Order';
// - STATS
langpack.optionsStatsTabShowTroops = 'Birlikleri göster';
langpack.optionsStatsTabShowRes = 'Malzemeleri göster';
langpack.optionsStatsTabShowResProduction = 'Üretimi göster';
langpack.optionsStatsTabShowMarches = 'Ilerliyen birlikler';
langpack.optionsStatsTabShowDef = 'SavunmayI göster';
langpack.optionsStatsTabShortValues  = 'Genel bilgi bölümünde rakamlarI kIsalt';
langpack.optionsStatsTabShowPop  = 'Nüfus gester';
langpack.optionsStatsTabTrainTroops  = 'Egitilen birlikleri göster';
langpack.optionsStatsTabFoodLeft  = 'MamayI KIrmIzI yaz - Kalan Mama';
langpack.optionsStatsTabFoodLeft2  = 'saatlik kaldIysa';
// - CHAT
langpack.optionsChatRight  = 'Chat sagda';
langpack.optionsChatLowFood  = 'Mama AlarmInI ac';
langpack.optionsChatHelpReq  = 'Oto insaat yardImI yap';
langpack.optionsChatDelReq  = 'Insaat yardIm isteklerini chatte görünteleme';
langpack.optionsChatDelRules  = 'Chat kurallarInI sakla';
langpack.optionsChatExtras  = 'Özel Chat ayarlarI (Koor, Renkler ve saire.)';
langpack.optionsChatSoundVolume  = 'Volume:';
langpack.optionsChatWhisperSound  = 'FIsIdama Sound: URL';
langpack.optionsChatScoutSound  = 'SaldIrIda gelen Haberci sound';
langpack.optionsChatScoutBG  = 'Haberci alarm - rengi';
langpack.optionsChatAttackSound  = 'SaldIrI alarm sound';
langpack.optionsChatWildSound  = 'Sound bei Wildniss Angriffen';
langpack.optionsChatFoodSound  = 'Sound on Food Alert';
langpack.optionsChatAttackBG  = 'SaldIrI alarm - rengi';
langpack.optionsChatWildAttackBG  = 'BozkIr saldIrI alarm - rengi';
langpack.optionsChatLowFoodBG  = 'Background Color - on Food Alerts';
langpack.optionsChatGlobalBG  = 'Background Color - Global Chat';
langpack.optionsChatAllianceBG  = 'Background Color - Allianz Chat';
langpack.optionsChatFontcolor  = 'Fontcolor';
langpack.optionsChatLeaderBG  = 'Backgrounds for Alliance Leader';
langpack.optionsChatSelectColor  = 'rengi sec';
langpack.optionsChatSelectColorNote  = 'Select now a colorcode!';
langpack.optionsChatOwnAvatar = 'Kendi AvatarIn: URL';
langpack.optionsChatLangFlag = 'Langflag as Avatar <sup>(<span class=boldRed>only for you visible and disable Own Avatar!</span>)</sup>';
langpack.optionsChatOwnAvatar2 = 'Boyut: 25x25 sadece kendin görebiliyorsun';
// - COLORS
langpack.optionsColorsHead = 'Player Chat Background Colors';
langpack.optionsColorsColor = 'Color';
langpack.optionsColorsSubMainTitle = 'Sub Main Title';
langpack.optionsColorsMainTitle = 'Main Title';
langpack.optionsColorsHover = 'Hover';
langpack.optionsColorsBackground = 'Background';
// - AVATAR
langpack.optionsHeadAvatars = 'Avatar';
langpack.optionsAvatarHeadMore = 'Diger bilgiler';
langpack.optionsAvatarNote = '<center>Her koc script icin 2€ dan itibaren bagIsda bulunan kisiler , <BR>KOC power Multilang kullananlara <u>görünen</u>  <b>bir kisisel Avatara</b> sahip olacaktIr! </center>\
<HR><u><b>BagIs yapmayla hangi haklarI elde ediyorum ?</b></u>\
<BR> 1. KoC Power - Mutlilangde bana gönderdigin kisisel avatar resim icin yer \
<BR> 2. Her satIn alInan Avatar asagIdaki Hall of Fame de görüntülencek .\
<BR> 3. Hall of Fame de fareyle üstünden gecenler icin görünen bir yazI yazabilirsin \
<BR> 4. veya facebook sayfana olan link de olabilir =)\
<BR> 5. Avatar resmini degistirebilirsin(ama lütfen zIrt pIR zIrt PIr degil ;) \
<HR><center>Biz bu <i>projeyi</i> daima <u>sürdürmeye</u> karar vedik!<BR>bu yüzden - KoC (Scripts) sayfasInIn bir payI olacaksin , burada <a href="http://kocscripts.com" target="_blank">KoC Scripts</a> (<i>kocscripts.com</i>) kaydetilcek:)</center>\
<div class=pdxStat>Avatar olustur</div>\
1. <a href="http://www.coolutils.com/online/image-converter/" target="_blank" title="Resmini dogru Avatar FormatIna degistir">simdi</a> avatar olustur boyut <i><b>25px x 25px</b> (pixel)</i> ve data Type <i><b>.png</b></i><br>\
2. Lade dein Avatar irgendwo hoch z.B. <a href="http://www.directupload.net" target="_blank" title="Upload bei directupload.net">hier</a> oder <a href="http://imageshack.us" target="_blank"  title="Upload bei imageshack.us"> hier</a> <br>\
3. Kopiere das folgene Formular und sende es ausgefüllt an <a href="www.facebook.com/pdxinthemix" title="Sende PDX alle Avatar Information" target="_blank">PDX</a>';
langpack.optionsAvatarForm = '<B>Kommentar:</B> Name: Das ist ein Kommentar was ihr bei MouseOver sehen könnt<br>\
<B>Link dein Avatar mit deinem Facebook Profil:</B> ja/nein<br>\
<B>Avatar Adresse:</B> http://fileHoster.com/deinAvatarIn25x25pixel.png<br>\
<B>Spender Information:</B> z.B. dein Paypal Name oder deineAdresse@paypal.com';
langpack.optionsAvatarHeadKsTeam = 'Ks Team and Ks Vips';
langpack.optionsAvatarKsDeveloper = 'Ks Developer';
langpack.optionsAvatarKsTeam = 'Ks Team';
langpack.optionsAvatarKsVips = 'Ks Vips';
langpack.optionsUserIDNote = 'Das ist deine User ID, sie ist einmalig und gilt für alle Domains';
// - HALL OF FAME
langpack.optionsHeadHallOfFame = 'Hall of Fame';
langpack.optionsHeadHallOfFameNote = 'Hier siehst du alle Avatare die User durch Spenden gekauft haben, Vielen Dank an euch und auch allen anderen Spendern!';
langpack.optionsHallOfFameNote = 'Alle Avatare wurden von den Usern Selbst eingereicht alle Copyrights liegen bei ihnen';
// - REPORTS
langpack.optionsReportsDelInboxGifts = 'Enable delete gifts report button in inbox';
langpack.optionsReportsExtras = 'DetaylI Itti RaporlarI';
langpack.optionsReportsViewMember = 'Oyucu bilgilerini göster';
langpack.optionsReportsDeleteButton = 'Sil tusunu ac';
langpack.optionsReportsAutoDelete = 'Oto Rapor sil:';
langpack.optionsReportsAutoDeleteScout = 'Haberci (gelen) ';
langpack.optionsReportsAutoDeleteBarbTrans = 'Barbar/ gelen nakliye';
langpack.optionsReportsAutoDeleteTransport = 'nakliye (senden giden)';
langpack.optionsReportsAutoDeleteCrestCity = 'Crest Tab (City Attacks)';
// - MORE
langpack.optionsMoreSelectHQ = 'Ana sehir';
langpack.optionsMoreOpenHQ = 'Ana sehiri oyun tazelendiginde oto görüntele';
langpack.optionsMoreAutoGold = 'Oto altIn toplama: mutluluk';
langpack.optionsMoreAutoGold2 = '% ise ';
langpack.optionsMoreCityButtons = 'Birlik gönderme ekranInda tüm sehirlerin secme tuslarInI göster';
langpack.optionsMoreCityButtons2 = 'Takviye, elestirme ve nakliye';
langpack.optionsMoreMessage = 'detaylI Mesajlar';
langpack.optionsBugDisableKnightSel = 'Oto sövalye secmeyi kapat';
langpack.optionsBugDisableKnightSel2 = 'habercide, nakliyede veya elistirmede';
langpack.optionsBugCoordBox = 'Birliklerin bulundugu kooru göster';
langpack.optionsBugMightFix = 'Kudret görüntü hatasInI KoC Headerde düzelt';
langpack.optionsBugResFix = 'genel bilgide malzeme görüntü hatasInI düzelt';
langpack.optionsBugMapDistance = 'Harita mesafe sorununu düzelt';
// - TOWER
langpack.optionsTowerEnable = 'Alarmi ac';
langpack.optionsTowerEnableSounds = 'SaldIrI sound <sup><span class="boldRed"(also Scout or Wild Attacks)</span></sup>';
langpack.optionsTowerPostSettings = 'Alarm ayarlarI:';
langpack.optionsTowerPostSettings2 = 'Itti chat ve/veya';
langpack.optionsTowerPostSettings3 = 'FIsIldama';
langpack.optionsTowerOwnMessage = 'Özel Haber:';
langpack.optionsTowerAlertIf = 'Alarm secenek:';
langpack.optionsTowerAlertIfWild = 'BozkIra gelen saldIrI';
langpack.optionsTowerAlertIfScout = 'Haberci';
langpack.optionsTowerMinTroops = 'Min. birlik gücü: ';
langpack.optionsTowerMinTroops2 = 'Ana Kaleye';
langpack.optionsTowerMinTroops3 = 'Yan Kalelere';
langpack.optionsTowerFoodLeft = 'bulunan mama mikrarI';
langpack.optionsTowerHideHQ = 'Ana Kaleyi gösterme';
langpack.optionsTowerStopOnAttack = 'saldIrIda durdur';
langpack.optionsTowerStopOnAttackRaid = 'barbarlarI';
langpack.optionsTowerStopOnAttackSupply = 'Nakliyeleri';
langpack.optionsTowerStopOnAttackDarkForest = 'DARK FOREST';
langpack.optionsTowerStopOnAttackCrest = 'arma aramayI';
langpack.optionsTowerEMail = 'E-Mail';
langpack.optionsTowerEMailNote = '(need fb authorization)';
langpack.optionsTowerEMailToken = 'Dein Token';
langpack.optionsTowerFletch = 'Ok yapImI:';
langpack.optionsTowerThrone = 'Throne:';
langpack.optionsTowerRange = 'Range';
langpack.optionsTowerRangeDebuff = 'Range Debuff';
langpack.optionsTowerDefBooster = 'savunma güclendiricileri:';

langpack.optionsSoundURL = 'Sound URL';
langpack.optionsSoundGetFSAttack = '-attack-';
langpack.optionsSoundGetFSHorn = '-horn-';
langpack.optionsSoundGetFSGun = '-gun-';
langpack.optionsSoundFunChatCommands = '<b>Chat Command</b>:';
langpack.optionsSoundFunSoundURL = 'URL';
langpack.optionsSoundURLNote = 'Sound on Incomming Attacks no matter Scout or other Attacks';
langpack.optionsSoundAlertLenght = 'Alarm süresi';
langpack.optionsSoundsLinks = 'Here you is the <a href="https://koc-power-pdx.googlecode.com/files/sounds.txt" target="_blank">Sound Link List</a> for all Sound on our KoC Scripts Server!';

langpack.optionsChangelogFiles = 'Neusten Änderungen: <a href="http://koc-power-pdx.googlecode.com/svn/trunk/changelog-DE.txt" target="_blank" title="Schaue dir die änderungen an"><img src="'+FlagDE24+'" width="18" height="18" border="0"></a></strong><a href="http://koc-power-pdx.googlecode.com/svn/trunk/changelog-EN.txt" target="_blank" title="Check the latest Changes"><img src="'+FlagEN24+'" width="18" height="18" border="0"></a><a href="http://koc-power-pdx.googlecode.com/svn/trunk/changelog-FR.txt" target="_blank" title="Check the latest Changes"><img src="'+FlagFR24+'" width="18" height="18" border="0"></a><a href="http://koc-power-pdx.googlecode.com/svn/trunk/changelog-IT.txt" target="_blank" title="Check the latest Changes"><img src="'+FlagIT24+'" width="18" height="18" border="0"></a><a href="http://koc-power-pdx.googlecode.com/svn/trunk/changelog-TR.txt" target="_blank" title="Check the latest Changes"><img src="'+FlagTR24+'" width="18" height="18" border="0"></a><strong><a href="http://koc-power-pdx.googlecode.com/svn/trunk/changelog-ES.txt" target="_blank" title="Check the latest Changes"><img src="'+FlagES24+'" width="18" height="18" border="0" target="_blank" title="Check the latest Changes"></a></strong><strong><a href="http://koc-power-pdx.googlecode.com/svn/trunk/changelog-PT.txt" target="_blank" title="Check the latest Changes"><img src="'+FlagPT24+'" width="18" height="18" border="0"></a>';

langpack.options_dashboard_head						= 'Dashboard';
langpack.options_dashboard_reswaring 				= 'Show warnings when resources<BR> are below::';
langpack.options_dashboard_display					= '<b><u>Dashboard Display Settings:</u></b> <sup><span class=boldRed>(need Refresh)</span></sup>';
langpack.options_dashboard_display_multi			= 'KoC Power - Multilang Information';
langpack.options_dashboard_display_trpreset			= 'Show Throne Presets';
langpack.options_dashboard_display_rps				= 'Rallypoint';
langpack.options_dashboard_display_cds				= 'City Defense';
langpack.options_dashboard_display_tower			= 'Tower Alerts';
langpack.options_dashboard_display_alerts			= 'Warings (Alerts)';
langpack.options_dashboard_display_5logitems		= 'Last 5 Logs Items';
langpack.options_dashboard_display_marches			= 'Saved Marches';

langpack.options_dashboard_multinote_script			= 'Script:';
langpack.options_dashboard_multinote_script2		= 'KoC Power - Multilang';
langpack.options_dashboard_multinote_version		= 'Version:';
langpack.options_dashboard_multinote_langversion	= 'Langpack Version:';
langpack.options_dashboard_multinote_forum			= 'Support Forum';
langpack.options_dashboard_multinote_update			= 'Update Info:';
langpack.options_dashboard_multinote_update2		= 'You are currently using';
langpack.options_dashboard_multinote_update3		= 'Version. Change to ';
langpack.options_dashboard_multinote_install		= 'Install';
langpack.options_dashboard_multinote_install2		= '<a href="http://userscripts.org/scripts/source/104137.user.js" target="_blank">install</a> KoC Power - Multilang (Release)';
langpack.options_dashboard_multinote_install3		= '<a href="http://koc-power-pdx.googlecode.com/svn/beta/kocpower-multi-pdx.user.js" target="_blank">install</a> KoC Power - Multilang (Beta)';
langpack.options_dashboard_multinote_links			= 'Links';


// - DEFAULLT OPTIONS
langpack.optionsDefaultAlertMessage = '!!! Dikkat SaldIrI var !!!';
langpack.optionsDefaultSpamGlobalMessage = 'Selam Global! buraya istedigin mesajI yaz ';
langpack.optionsDefaultSpamAllianceMessage = 'Selam Itti =) buraya istedigin mesajI yaz';


// TAB - AUTO FARM
langpack.farmHead = 'Oto sömürme (malzeme cektiginiz kaleler';
langpack.farmButton = 'sömürme';
langpack.farmShow = 'sömürmeyi göster';
langpack.farmShowNote = 'sömürmeyi görebilmek icin arama süresi bitmis olmasi gerekiyor!';
langpack.farmHeadStats = 'sömürme Statistik';
langpack.farmHeadOptions = 'Oto sömürme - ayarlar';
langpack.farmKeepRP = '';//Keep rallypoint slot(s) free:
langpack.farmKeepRP2 = 'ictima meydanInda bir slot bos bIrakIn.';
langpack.farmDeleteRpt = 'RaporlarI sil:';//Delete reports:
langpack.farmSearchDist = 'arama mesafesi:';
langpack.farmInactivePlayer = 'bir oyuncu';//Farm if inactive for more then:
langpack.farmInactivePlayer2 = 'günden fazla oyuna girmediyse sömürme icin sec. <sup><span class="boldRed">(her 6 saate bir ara)</span></sup>';//days (checked every 6 hours)
langpack.farmCityLevel = 'Kale seviyesi:';//City Level:
langpack.farmDip = 'Diploma durumu: ';//Diplomacy:
langpack.farmHeadTroops = 'sömürmek icin birlik sec';
langpack.farmNoData = 'data yok';//No Data
langpack.farmFarms = 'sömürme: ';//No Data
langpack.farmAllianceName = 'Itti ismi';//Allaince Name
langpack.farmInactive = 'oynamIyor';//Inactive
langpack.farmAttacks = '# saldIrIlar';//# Attacks
langpack.farmChecks = '# Checks';
langpack.farmSearchAt = 'Searching at';
langpack.farmFound = 'Found:';
langpack.farmIntervall = 'Farm Interval:';
langpack.farmSearch = 'Search again';
langpack.farmPlayerName = 'Player Name';
langpack.farmCityName = 'City Name';
langpack.farmDist = 'Dist.';
langpack.farmId = 'Id';
langpack.farmContinuously = 'Continuously';
langpack.farmChecksAttacks = 'Attacks:';
langpack.farmChecksChecks = '- Checks:';


// TAB CREST
langpack.crestHead = 'Automatisches Wappen Suchen';
langpack.crestHeadSettings = 'Wappen Sucher - Einstellung';
langpack.crestEnableReports = 'Wappen Bericht Zusenden';
langpack.crestReportIntervall = 'Wappen Bericht Intervall:';
langpack.crestHelpPopupHead = 'Wappen Tab - Hilfe';
langpack.crestReloadIfFaild = 'Reload if faild';
langpack.crestKeepRPSlots = '';
langpack.crestKeepRPSlots2 = 'Versammlungsplatz Slot(s) frei halten.';
langpack.crestWave = 'Welle';
langpack.crestRoute = 'Angriffs Routen';
langpack.crestRoute1 = 'Stadt / Ziel';
langpack.crestCaptchaAlert  = 'Du hast Captcha erhalten durch den Wappen Tab';
langpack.crestReportHead  = 'Wappen Stats:';
langpack.crestReportCrestFound  = 'Wappen gefunden';
langpack.crestReportCrestTotal  = 'Insgesamt hast du:';
langpack.crestReportCrestTotal2  = 'Wappen gefunden.';
langpack.crestReportFirstWave  = 'Die 1. Welle wurde:';
langpack.crestReportFirstWave2  = 'gesendet.';
langpack.crestReportSecondWave  = 'Die 2. Welle wurde:';
langpack.crestReportSecondWave2  = 'gesendet.';
langpack.crestReport  = 'Wappen Bericht';
langpack.crestAdd  = 'Ziel Hinzufügen';
langpack.crestTarget  = 'Angriffs Ziel';
langpack.crestAbdoneFaild  = 'Es wurde 5 mal erfolglos versucht die Wildniss aufzugeben... Lade nun das Spiel neu...';//5 tentatives d\'abandon de la TS sans succes - on recharge le jeu
langpack.crestRoundFaild  = 'Es wurde 50 mal erfolglos versucht die Runden loszuschicken... Lade nun das Spiel neu...';//50 tentatives de tours - on recharge le jeu


// TAB - REASSIGN
langpack.reassignTabLabel = 'manüel';
langpack.reassignHead = 'burada birlikleri elistirebilirsin';
langpack.reassignHeadStats = 'elistirme istatistik';
langpack.reassignEST = 'varma süresi';
langpack.reassignSameCity = 'birlikleri gönderen ve gönderilen sehir aynI olamaz...';
langpack.reassignSelectTroops = 'ilk önce birlikleri sec... =)';
langpack.reassignMaxRP = 'ictima meydanIn en fazla: ';
langpack.reassignMaxRP2 = 'gönderebilir!';
langpack.reassignLoading = 'elistirme yapIlIyor, bekle...';
langpack.reassignIn2Minutes = 'elistirme 2 dakikada hazIrlanIyor...';
langpack.reassignError = 'hatam olustu, tekrar dene... :/';
langpack.reassignOK = 'elistirme tamam - varma süresi:';
// - AUTO REASSIGN
langpack.reassignAutoTabLabel = 'Oto';
langpack.reassignAutoHead = 'Birlikleri oto elistir';
langpack.reassignAutoTroopLock = 'birlikleri kaydet';
langpack.reassignAutoTroopLockNote = 'bu ayarI secersen sehir degistirdiginde yaptIgIn ayarlar silinmiyor';
langpack.reassignAutoAddRoute = 'rota kaydet';
langpack.reassignAutoHeadAddRoute = 'elistirme rotalarI - kaydet';
langpack.reassignAutoHeadRoutes = 'rota ekle';
langpack.reassignAutoLogOK = '<u>burdan</u>:';
langpack.reassignAutoLogOK2 = '<u>buraya</u>:';
langpack.reassignCaptchaAlert  = 'oto elistirmeden Captcha geldi';


// TAB - TRANSPORT
langpack.transportTabLabel = 'Manüel';
langpack.transportHead = 'Burada malzemelerini dagItabilirsin';
langpack.transportAmount = 'gönderilcek miktar:';
langpack.transportMarchTime = 'yürüyüs süresi:';
langpack.transportGoldNote = 'altIn';
langpack.transportFoodNote = 'mama';
langpack.transportWoodNote = 'kereste';
langpack.transportStoneNote = 'tas';
langpack.transportIronNote = 'cevher';
langpack.transportAheterstoneNote = 'aethertasI';
langpack.transportOrTargetCoord = '<u>veya</u> <b>hedef kooru</b>:';
langpack.transportButton = 'hemen gönder';
langpack.transportNoAlliance = 'itti degil!';
langpack.transportStatus = 'bu miktardan fazlasI olmuyor';
langpack.transportStatus2 = 'malzeme gönder';
langpack.transportStatsHead = 'istatistik';
langpack.transportStatusRes = 'Hata: bir malzeme sec!';
langpack.transportStatusNotPossible = 'Hata: sectigin sehire gidilmiyor!';
langpack.transportStatusNoTroops = 'Hata: birlik gücünü sec!';
langpack.transportStatusCoord00 = 'Hata: bu koora 0,0 yürüyüs yapamassIn!';
langpack.transportOK = 'malzeme yolda!';
langpack.transportMiss = 'Hata, tekrar dene... :/';
langpack.transportStartIn2Seconds = 'birazdan yolla cIkacak!';
langpack.transportLoading = 'islem yapIyorum, bekle...';
langpack.transportValue = '<b>rakamlar</b>: 1 Milyar = 1000000000 | 100 Million = 100000000 | 10 Million = 10000000 | 1 Million = 1000000';
langpack.transportSend = 'gönderildi:';
langpack.transportSend2 = 'tasIyan birlik';
// - AUTO
langpack.transportAutoTabLabel = 'Oto';
langpack.transportAutoMinTroops = 'en az birlik:';
langpack.transportAutoHead = 'oto gönderme - ayarlarI';
langpack.transportAutoAddRouteHead = 'gönderme rotasInI - kaydet';
langpack.transportAutoAddRoute = 'rota ekle';
langpack.transportAutoTroopType = 'birlik karekter';
langpack.transportAutoTroopAvailable = 'bulunan:';
langpack.transportAutoTroopAvailableCarry = 'tasIma gücü:';
langpack.transportAutoNeedTroops = 'gereken birlik sayIsI:';
langpack.transportAutoRoutes = 'Rotalar';
langpack.transportAutoRoutesActive = 'acIk';
langpack.transportAutoRoutesDisabled = 'kapalI';
langpack.transportAutoLog = '<u>buradan:</u>';
langpack.transportAutoLog2 = '<u>buraya:</u>';
langpack.transportAutoActivateRoute = 'rotayI calIstIr';
// - SUPPLY
langpack.transportSupplyTabLabel = 'ikmal birligi';
langpack.transportSupplyHead = 'egitme veya insaat icin gereken malzemeleri yönet';
langpack.transportSupplyHeadSettings = 'ikmal birliklerin ayarlarI';
langpack.transportSupplyButtonAutoTransportValue = 'Oto nakliye miktarI';
langpack.transportSupplyKeep = 'min. stok:';
langpack.transportSupplyLogFullRP = 'ictima meydanInda yer yok!';
langpack.transportSupplyLogTransport = 'nakliye <u>burdan</u>';
langpack.transportSupplyLogTransport2 = '<u>buraya</u>';
langpack.transportSupplyLogNoTroops = 'birlik gücü yetmiyor';
langpack.transportSupplyLogNoRes = 'stok cok düsük';


// TAB - PLAYER
langpack.playerMustInAlliance = 'baska oyunculari arayabilmek icin bir ittifaka üye olman gerekiyor';
langpack.playerTop100 = 'TOP 100';
langpack.playerMinSearch = 'Min. 3 harf yaz!';
langpack.playerLoading = 'Leaderboarda aranIyor, bekle...';
langpack.playerExportXLSNote = 'Inhalt einfach Kopieren (STRG+C), Notepad öffnen, Inhalt einfügen (STRG+V) und als .cvs Dateityp abspeichern.';
langpack.playerExportXLS = 'Export XLS:';
langpack.playerExportXLSHelp = '<u><b>Oyuncu</b></u> ; <u><b>Kudret</b></u> ; <u><b>Koor</b></u> ; <u><b>Seviye</b></u> ; <u><b>Mesafe</b></u> ; <u><b>Kale</b></u>';
langpack.playerSearchHead = 'mesafesi:';
langpack.playerShowNote = 'DetaylarI';
langpack.playerShowNote2 = 'göster!';
langpack.playerName = 'Oyuncunun adI:';
langpack.playerAlliance = 'IttifakIn adI:';
langpack.playerSearchPlayer = 'Oyuncu ara';
langpack.playerSearchAlliance = 'Itti ara';
langpack.playerSearchAllianceList = 'Itti listesi';
langpack.playerTop100Head = 'Camelotun Top 100 alan:';
langpack.playerTop100Search = 'Top 100 Listesi hazIrlanIyor...';
langpack.playerSearchFirstPageNote = 'birinci sayfayI göster';
langpack.playerSearchBackNote = 'geri';
langpack.playerSearchNextNote = 'ileri';
langpack.playerSearchLastPageNote = 'son sayfayI göster';
langpack.playerSearchPlayerHead = 'Oyuncu arama sonucu:';
langpack.playerSearchAllianceHead = 'Itti arama sonucu:';
langpack.playerSearchPlayerKoCMon = 'KoC Monitor';
langpack.playerSearchPlayerKoCMonNote = 'Oyuncunun DetaylarInI  kocmon.com dan göster';
langpack.playerSearchAllianceKoCMonNote = 'Itti DetaylarInI kocmon.com dan göster';
langpack.playerSearchPlayerKoCdunnoNote = 'Oyuncu DetaylarInI koc.dunno.com dan göster';
langpack.playerSearchPlayerUserID = 'User ID:';
langpack.playerListAlliancesFirst = 'IttifaklarI önce göster'; //List Alliances first.
langpack.playerPageOutOfRange = 'sectigin sayfa yok'; //Page number out of range
langpack.playerPageDisplay = 'sayfa görüntüleniyor';
langpack.playerPlayerDisplay = 'Oyuncular gösterilcek...';


// TAB - SEARCH
langpack.searchCanceled = 'Suche Abgebrochen';
langpack.searchXmustBe = 'X muss zwischen 0 und 749 liegen...';
langpack.searchYmustBe = 'Y muss zwischen 0 und 749 liegen...';
langpack.searchMinGreater0 = 'Minimum Entfernung sollte höher als 0 sein...';
langpack.searchMaxGreater0 = 'Die Maximale Entfernung sollte höher als 0 sein...';
langpack.searchMaxGreaterMin = 'Die Maximale Entfernung sollte höher sein als Minimum Entfernung...';
langpack.searchMax375 = 'Die Maximale Entfernung darf nicht höher sein als 375, verursacht nur Browser lags und verlangsamt die Suche...';
langpack.searchStop = 'Anhalten';
langpack.searchShowHideOptions = 'Einstellung aus/einblenden';
langpack.searchOptionsHead = 'Einstellung';
langpack.searchLevelMin = 'Min. Level:';
langpack.searchLevelMax = 'Max. Level:';
langpack.searchStartpoint = 'Startpunkt:';
langpack.searchFor = 'Suche nach:';
langpack.searchFilter = 'Filter:';
langpack.searchSort = 'Sortieren:';
langpack.searchCoordsOnly = 'Nur Koordinaten Anzeigen';
langpack.searchSearching = 'Durchsuche bei Koordinate:';
langpack.searchScoutCaptcha = 'Sorry, du hast Captcha Meldungen...';
langpack.searchScoutBog = 'Fehler du versuchst ein Moor zu spähen';
langpack.searchSearched = 'Durchsucht:';
langpack.searchFound = 'Gefunden:';
langpack.searchStartScout = 'Angriff Starten';
langpack.searchStopScout = 'Anhalten';
langpack.searchLastLogin = 'Suche den Letzte Login, eine Sekunde Bitte...';
langpack.searchPlayerCheckOnline = 'Checke ob Spieler Online ist, eine Sekunde Bitte';
langpack.searchPlayerDetails = 'Suche Spieler Details...';
langpack.searchPlayerCreate = 'Erstellt:';
langpack.searchPlayerLeaderboard = 'Durchsuche das Leaderboard..., eine Sekunde Bitte';
langpack.searchFailedAttempt = 'Versuch Fehlgeschlagen!';
langpack.searchScoutSent = 'Gesendet =)';
langpack.searchCoordsInvalid = 'Fehlerhafte Koordinaten';
langpack.searchNoCoords = 'du hast keine Koordinaten eingetragen...';
langpack.searchNotFoundInMist = 'nicht gefunden! (evtl. im Nebel ?)';
langpack.searchSentScouts = 'Späher werden von:';
langpack.searchSentScouts2 = 'gesendet';
langpack.searchNoResult = 'keine Treffer... :/';
langpack.searchSentScoutsAttacks = 'Sende Angriff auf';
langpack.searchSentScoutsAttacks2 = '...';
langpack.searchSentScoutsWaitForRP = 'Warte auf Versammlungsplatz';
langpack.searchScoutsStart = 'Starten';
langpack.searchScoutsHead = 'Auto Späher';
langpack.searchNoScouts = 'du hast keine Späher zur verfügung...';
langpack.searchScoutKnightError = 'Ritter Fehler';
langpack.searchScoutNoParameterError = 'nicht Möglich keine Parameter angegben...';
langpack.searchScoutTo = 'Späher werden auf';
langpack.searchScoutTo2 = 'gesendet';
langpack.searchScoutTargetCoords = 'Ziel Koordinaten';
langpack.searchScoutAmount = 'Anzahl der Späher:';
langpack.searchScoutNoAvailable = 'nicht verfügbar für Level:';
langpack.searchExport = 'Exportieren nach KoC Attack';
langpack.searchScoutList = 'Späher Liste';
// langpack.searchStart = 'Suchen';
langpack.searchFree = 'Frei...';
langpack.searchFreeSel = 'Freie';
langpack.searchDetails = 'Details';
langpack.searchMin3Letter = 'Min. 3 Zeichen eingeben!';
langpack.searchOnlyShow = 'Es werden nur 500 von'; //searchOnlyShow 222 searchOnlyShow2
langpack.searchOnlyShow2 = 'Ergebnissen an, bis die Suche beendet ist.'; 
langpack.searchDarkForestOptions = 'Dark Forest - Einstellung'; 
langpack.searchAll = 'Alle';
langpack.searchHostile = 'Feindliche';
langpack.searchInMist = 'im Nebel';
langpack.searchAlly = 'Alliierte';
langpack.searchFriendly = 'Freundlich';
langpack.searchNeutral = 'Neutral';
langpack.searchNoAlliance = 'Allianzlose';
langpack.searchMightMin = 'Min. Macht:';
langpack.searchMightMax = 'Max. Macht:';


// TABS - DASHBOARD
langpack.dashboard_head_request				= 'Request per min.:';
langpack.dashboard_head_request2			= 'Last Mouse Move:';
langpack.dashboard_head_moveMove			= 'here you can see when you moved last time your mouse...';
langpack.dashboard_head_cityDef				= 'City Defense';
langpack.dashboard_marches_status			= 'Marches:';
langpack.dashboard_alert_foodalert			= ': low food  ->';
langpack.dashboard_alert_woodalert			= ': low wood ->';
langpack.dashboard_alert_stonealert			= ': low stone ->';
langpack.dashboard_alert_orealert			= ': low ore ->';
langpack.dashboard_alert_aehteralert		= ': low Aetherstones ->';
langpack.dashboard_alert_notroopstrain		= ': no troops trained.';
langpack.dashboard_alert_nobuildqueue		= ': no buildings in queue';
langpack.dashboard_alert_noreseach			= ': no research';
langpack.dashboard_alert_nobritonreseach	= ': no Briton Research';
langpack.dashboard_alert_thronefull			= 'Throne Room FULL';
langpack.dashboard_sacifice_head			= 'Sacifice';


// TABS - TURBO SEARCH
langpack.searchHead = 'Search';
langpack.searchArea = 'Bereich';
langpack.searchBlocks= 'Blocks';
langpack.searchStart = 'Search';
langpack.searchStartSearching = 'Searched';
langpack.searchHeadResult = 'Search Results';
langpack.searchHeadResultScout = 'Spähen';
langpack.searchHeadResultShowMisted = 'Show Misted';
langpack.searchPopSelCityOrCoords = 'Please select city or enter coords...';
langpack.searchKnightSelect = '-- Knight Select --';
langpack.searchRaidSave = 'Raid and save';
langpack.searchRaidExport = 'Export';
langpack.searchRaidPopExport = 'Export to Raid';
langpack.searchCities = 'Cities';
langpack.searchBarbCamps = 'Barbarian Camps';
langpack.searchWilderness = 'Wilderness:';
langpack.searchGrassLake = 'Grass./Lake';
langpack.searchWoodland = 'Woodland';
langpack.searchHills = 'Hills';
langpack.searchMountain = 'Mountain';
langpack.searchPlain = 'Plain';
langpack.searchDarkForest = 'Dark Forest';
langpack.searchFilterAlliancesRank = 'Filter alliances Rank:';
langpack.searchFilterTo = 'to';
langpack.searchFilterMisted = 'Misted';
langpack.searchFilterHostile = 'Hostile';
langpack.searchFilterFriendlyUs = 'Friendly / Us';
langpack.searchFilterFriendlyToUs = 'Friendly To Us';
langpack.searchFilterNeutral = 'Neutral';
langpack.searchFilterAllied = 'Allied';
langpack.searchFilterFriendly = 'Friendly';
langpack.searchFilterFriendly2 = 'Us';
langpack.searchFilterUnallied = 'Unallied';
langpack.searchFilterMightInMillion = 'Might (in Million):';
langpack.searchResultsCoords = 'Coords';
langpack.searchResultsPlayerName = 'Player Name';
langpack.searchResultsCityName = 'City Name';
langpack.searchResultsMistedCities = 'This function was made because Kabam needs to fix this bug, it has been around for ages.<BR>If you (just like me) don\'t like this exploit, please report it at: <a href="https://kabam.secure.force.com/PKB/pkb_contactUs?game=All&lang=en_US&l=en_US" target="_blank">This link</a>';
langpack.searchResultsLev = 'Lev';
langpack.searchResultsType = 'Type (#)';
langpack.searchResultsDist = 'Dist';
langpack.searchTransportLeastOneTroop = 'You got to send a least one troop...';
langpack.searchTransportEnterCoords = 'Please enter coords...';
langpack.searchFilterMin = 'Min.:';
langpack.searchFilterMinLev = 'Min. Level:';
langpack.searchFilterMax = 'Max.:';
langpack.searchFilterMaxLev = 'Max. Level:';
langpack.searchFilterUnowned = 'Unowned';
langpack.searchHeadPopRaids = 'KoC Power - Multilang: Raids';
langpack.searchPopRaids = '<A target="_tab" href="http://kocscripts.com/category/more/barbaren-lager/">A lot more can be found on KoCscripts.com</a>\
	   <TABLE class=pdxTab><TR><TD>Lvl</td><TD>Troops</td></tr>\
       <TR><TD>1</td><TD>500 Supply Troops + 500 Archers</td></tr>\
       <TR><TD>2</td><TD>500 Supply Troops + 2500 Archers</td></tr>\
       <TR><TD>3</td><TD>500 Supply Troops + 5000 Archers</td></tr>\
       <TR><TD>4</td><TD>500 Supply Troops + 7500 Archers</td></tr>\
       <TR><TD>5</td><TD>15000 Archers</td></tr>\
       <TR><TD>5</td><TD>12000 Archers IF Level 10 fletching and Level 9 Featherweight</td></tr>\
       <TR><TD>6</td><TD>25000 Archers IF Level 9 fletching</td></tr>\
       <TR><TD>6</td><TD>22000 Archers IF Level 10 fletching</td></tr>\
       <TR><TD>7</td><TD>45000 Archers IF Level 10 fletching</td></tr>\
       <TR><TD>7</td><TD>44000 Archers IF Level 10 fletching and knight 69+</td></tr>\
       <TR><TD>7</td><TD>40000 Archers IF Level 10 fletching and knight 94+</td></tr>\
       <TR><TD>8</td><TD>28000 Ballista WITH Level 10 fletching and Knight 91+</td></tr>\
       <TR><TD>9</td><TD>56000 Ballista WITH Level 10 fletching and Knight 98+</td></tr>\
       <TR><TD>10</td><TD>125000 Catapults (500 Catapults loss!)</td></tr></tr></table>';


// TAB - REPORT
langpack.reportsHead = 'Briefe und Allianz Berichte';
langpack.reportAllianceReports = 'Allianz Berichte';
langpack.reportPlayerReports = 'Spieler Berichte';
langpack.reportInbox = 'Posteingang';
langpack.reportOutbox = 'Postausgang';
langpack.reportThemAttacker = 'Angreifer';
langpack.reportUsAttacker = 'uns';
langpack.reportBothAttacker = 'beide';
langpack.reportThemTarget = 'Angreifer';
langpack.reportUsTarget = 'uns';
langpack.reportBothTarget = 'beide';
langpack.reportAutoSearch = 'Auto';
langpack.reportContain = 'Suchbegiff';
langpack.reportDifferent = 'nicht Suchen';
langpack.reportSynthesis = 'SYN:';
langpack.reportSearchedPages = 'Durchsuche die Seiten:';
langpack.reportEnemy = 'Feind';
langpack.reportBarbLevel = 'Barb Lvl:';
langpack.reportBarbLevelNote = 'Spiel Problem... Mach ein Refresh damit Mutli es Korrigiert';
langpack.reportCityLevel = 'Stadt Lvl:';
langpack.reportNoResults = 'keine Treffer...';
langpack.reportFound = 'Gefunden:';
langpack.reportSearched = 'Durchsucht:';
langpack.reportDarkForestSummary = 'Dark Forest Zusammenfassung anzeigen';
langpack.reportDarkForestSummaryHead = 'Dark Forest Zusammenfassung';
langpack.reportNoDarkForestReports = 'keine Dark Forest Berichte gefunden...';
langpack.reportAttackSummary = 'Angriffs Zusammenfassung anzeigen';
langpack.reportAttackSummaryHead = 'Angriffs Zusammenfassung';
langpack.reportNoAttackSummary = 'keine Angriffs Berichte gefunden...';
langpack.reportOurLooses = 'unsere Verluste';
langpack.reportEnemyLooses = 'deren Verluste';
langpack.reportTotalMight = 'Gesamt Macht';
langpack.reportNoMightLoose = 'Kein Verlust auf beiden Seiten';
langpack.reportMightDifference = 'Macht Unterschied:';
langpack.reportDeleteDarkForest = 'Dark Forest Bericht Löschen';
langpack.reportDeleteMessageNote = 'jetzt Nachricht Löschen';
langpack.reportDeleteNowNote = 'jetzt Bericht Löschen!';
langpack.reportMarchType = 'Marsch Typ';
langpack.reportNextCity = 'nächste Stadt';
langpack.reportShortDistance = 'E';
langpack.reportShortDistanceNote = 'Entfernung von der nächsten Stadt';
langpack.reportShowThroneStuff = 'Throne Effekte Anzeigen';
langpack.reportNoThroneStuff = 'Kein Bonus für den Thronsaal';
langpack.reportFighted = 'gekämpft';
langpack.reportSurvived = 'überlebt';
langpack.reportKilled = 'getötet';
langpack.reportMightLoose = 'Macht verlust';
langpack.reportMightLooses = 'Verluste';
langpack.reportExportToCombat = 'In den Schlacht Tab Exportieren';
langpack.reportSecured = 'gesichert';
langpack.reportReinforcement = 'Verstärkung gesendet.';
langpack.reportAntiScout = 'Gegenspionage bei';


// TAB - MARCH
langpack.marchHead = 'Truppenbewegung';
langpack.marchNoMarches = 'zur Zeit keine Märsche unterwegs...';
langpack.marchShowDetailsNote = 'Details Anzeigen';
langpack.marchHideRaid = 'Raids Ausblenden';
langpack.marchShowDetailsNote = 'Marsch Details Anzeigen';
langpack.marchDeleteRaidNote = 'jetzt Raid Löschen!';
langpack.marchRecallMarchNote = 'jetzt Marsch Zurückrufen!';
langpack.marchRecallAttackNote = 'jetzt Angriff Zurückrufen!';
langpack.marchCityLevel = 'Stadt - Lvl:';
// - INCOMMING ATTACKS
langpack.marchIncommingButtonLabel = 'Drohende Angriffe';
langpack.marchIncommingHead = 'Aktuelle Angriffe auf deine Heiligtümer';
langpack.marchIncommingHeadNoAttacks = 'zur Zeit keine Angriffe... =)';
// - EMBASSY
langpack.marchEmbassyHead = 'Verstärkung in der Botschaft';
langpack.marchEmbassyNoTroops = 'du hast keine Verstärkung in deiner Botschaft... :/';
langpack.marchEmbassyFromPlayer = 'von Spieler';
langpack.marchEmbassyShortFoodUsage = 'Verbrauch';
langpack.marchEmbassyFoodUsage = 'Nahrungs Verbrauch';
langpack.marchEmbassyShowOriginalTroops = 'Orginale Truppen Anzeigen'; // Show Original Troops
langpack.marchEmbassyShowOriginalTroopsNote = 'Du musst Refreshen damit die Truppen in deiner Botschaft Richtig Angzeigt werden.'; 
langpack.marchEmbassySendHomeNote = 'Truppen jetzt nach Hause schicken!'; 
// - REINFORCE
langpack.marchReinforcementHead = 'Verteidigungs Truppen';
langpack.marchReinforcementRecallTroopsNowNote = 'Truppen jetzt Zurückrufen!';


// NEW MARCH
langpack.marchHeadCaptchaAlert = 'Marsch Captcha';
langpack.marchHeadCaptchaAlertNote = 'CAPTCHA ALERT! You have been sending too many attackst!';
langpack.tabs_send_head = 'Save your Marches and Attack them';
langpack.tabs_send_head_settings = 'Marsch Settings';
langpack.tabs_send_settings_manualmarch = 'March Now!';
langpack.tabs_send_settings_savemarch = 'Save March';
langpack.tabs_send_knight_select = '-- Choose a Knight --';
langpack.tabs_send_marchsize = 'March Size:';
langpack.tabs_send_marchsize2 = '(TR:';
langpack.tabs_send_marchsize3 = '% - Aura:';
langpack.tabs_send_marchsize4 = '%)'; 
langpack.tabs_send_selknight = 'Please select a knight...';
langpack.tabs_send_entercoords = 'Please enter coords...';
langpack.tabs_send_send1trp = 'You got to send a least one troop...';
langpack.tabs_send_wrongtraura = 'Can\'t send out that amount of troops, wrong TR cards or Aura?';
langpack.tabs_send_wrongtr = 'Can\'t send out that amount of troops, wrong TR cards?';
langpack.tabs_send_sendto = 'Send';
langpack.tabs_send_sendto2 = 'to';
langpack.tabs_send_details = 'Details';
langpack.tabs_send_fromcity = 'From City';
langpack.tabs_send_coords = 'Koords';
langpack.tabs_send_pop_head_savedmarches = 'Saved March info';
langpack.tabs_send_pop_head_incomming = 'Incomming Marches';
langpack.tabs_send_pop_head_outgoing = 'Outgoing Marches';
langpack.tabs_send_hideraids = 'Hide Raids.';
langpack.tabs_send_whattab = 'Tab';
langpack.tabs_send_queuemarches_note = '<ul>\
  <li><b>DF/Attack</b> and <b>Farm Tab</b>, use a central march system.</li>\
  <li>This central march system makes a virtual queue.</li>\
  <li>So every second a city looks if it can add an action to that virtual queue. <br>Checks will be done in the above sequence.</li>\
  <li>Die Checks werden in der angelegten reihenfolge durchgeführt</li>\
  <li>Every 5sec a city will send out a march from that virtual queue (making req. send out more even)</li>\
  <li>Why ? ... fighting captcha.</li>\
</ul>';


// TAB - ATTACK
langpack.tabs_attack_head = 'Auto Attack Coordinates';
langpack.tabs_attack_savebutton = 'Save Attack';
langpack.tabs_attack_savedmarchbutton = 'Saved Marches';


// TAB - AUTO SCOUT
langpack.autoScoutHead = 'Automatisches Allianz Spähen';
langpack.autoScoutNotReady = 'nicht Bereit';
langpack.autoScoutNeedAlliance = 'Du musst Mitglied einer Allianz sein um diesen Tab zu Nutzen';
langpack.autoScoutAmount = 'Späher Anzahl';
langpack.autoScoutMinMight = 'Min. Macht:';
langpack.autoScoutMaxMight = 'Max. Macht:';
langpack.autoScoutSearchAlliance = 'Allianze Suchen';
langpack.autoScoutAlliance = 'Allianz Name:';
langpack.autoScoutAllianceMinValue = 'Mind. 3 Zeichen erforderlich!';
langpack.autoScoutSearchHead = 'Durchsuche Leaderboard nach:';
langpack.autoScoutMember = 'Mitglieder Spähen';
langpack.autoScoutResultHead = 'Ergebniss(e) für';
langpack.autoScoutLoadPlayer = 'Allianz Mitglieder werden geladen...';
langpack.autoScoutSend = 'Späher werden <u>von</u>'; // autoScoutSend CITYNAME autoScoutSend2 TARGETNAME 123,456 autoScoutSend3 DISTANCE
langpack.autoScoutSend2 = '<u>nach</u>'; 
langpack.autoScoutSend3 = 'gesendet - <b>Entfernung</b>:';
langpack.autoScoutSendError = 'Fehler beim Senden <u>von</u>'; // autoScoutSendError CITYNAME autoScoutSendError2 TARGETNAME 123,456 ERROROUTPUT
langpack.autoScoutSendError2 = '<u>nach</u>';
langpack.autoScoutSendRestriction = 'Späher werden nach';
langpack.autoScoutSendRestriction2 = '<u>auf</u>';
langpack.autoScoutSendRestriction3 = 'gesendet - 24 Stunden Beschränkung!';
langpack.autoScoutAttackHead = 'Automatischer Späh Angriff';


// TAB - RAID
langpack.raidStopRaids = 'Raids Anhalten';
langpack.raidDeleteRaids = 'Raids Löschen';
langpack.raidResumeRaids = 'Raids Fortsetzen';
langpack.raidAutoReset = 'Auto Reset';
langpack.raidReportStats = 'Raid Stats:';
langpack.raidReportFoodGain = 'Nahrungs Gewinn (für';
langpack.raidReportFoodGain2 = 'Stunden Raiden)';
langpack.raidReportOverview = 'Raid Übersicht';
langpack.raidReportFoodGainStat = '- Begin:';
langpack.raidReportFoodGainStat2 = '- Danach:';
langpack.raidReportFoodGainStat3 = ' - Gewinn:';
langpack.raidReportFoodGainTotal = 'Nahrungs Gewinn Insgesamt:';
langpack.raidResuming = 'Fortsetzung';
langpack.raidStopping = 'Stoppe';
langpack.raidEditHead = 'Raid Bearbeiten';
langpack.raidNoFound = 'keine Laufende Raids im Heiligtum vorhanden :/';
langpack.raidSaveNoFound = 'keine gespeicherten Raids im Heiligtum vorhanden...';
langpack.raidDeleteNote = 'diesen Raid jetzt Löschen';
langpack.raidRestPeriod = 'Rest Zeit:';
langpack.raidStop = 'Anhalten';
langpack.raidTimer = 'Raid Reset Timer:';
langpack.raidActiveHead = 'Aktive Raids';
langpack.raidSavedHead = 'Gespeicherte Raids';
langpack.raidHead = 'Raid Einstellung';
langpack.raidReport = 'Nahrungs Gewinn Bericht nach';
langpack.raidReport2 = 'Stunde(n) zusenden.';
langpack.raidDeleting = 'Lösche';


// TAB - DARK FOREST
langpack.dfSettingsNote = 'Radius (20-45) - Search every 20min!';// - rallypoint options in options tab!
langpack.dfSettingsHead = 'Sanctuary Einstellung';
langpack.dfSelectTroopsHead = 'Select troops';
langpack.dfHead = 'Attacking Dark Forests automatically';
langpack.dfHeadDFTroopsNote = 'For a march with max. amount of troops for the rallypoint, enter MAX in the box.';
langpack.dfRetrySearch = 'Re-Search';
langpack.dfLastSearch = 'Last Search done at:';
langpack.dfLastSearch2 = 'found';
langpack.dfLastSearch3 = 'Dark Forests.';
langpack.dfTroopSelectLvl = 'Lvl.:';
langpack.dfTroopSelectDist = 'Dist.:';
langpack.dfPopupHead = 'Dark Forest for Server:';


// TAB - BUILD 
langpack.buildHead = 'Hier kannst du deine Städte automatisch ausbauen';
langpack.buildAskForHelp = 'nach Hilfe fragen';
langpack.buildModeLevel = '+1 Level';
langpack.buildModeMax = 'Maximum';
langpack.buildModeDestroy = 'Zerstören';
langpack.buildModeDestroyNow = 'destruct (with Dragonsteps)';
langpack.buildMode = 'Markieren';
langpack.buildModeSelect = 'Methode';
langpack.buildButton = 'Auto Bau';
langpack.buildButtonNote = 'Denke dran das du erst Gebäude Markieren musst damit du den Auto Bau einschalten kannst!';
langpack.buildLogWrongLevel = 'Fehlerhaftes Level für das gebäude gefunden!'; // Found no correct value for current building!!!!
langpack.buildLogBuildingType = 'Gebäude Typ stimmt nicht überein!'; // Building Type does not match!!!!
langpack.buildLogBuildingID = 'Gebäude ID stimmt nicht überein!'; // Building ID does not match!!!!
langpack.buildLogLevel9OrHigher = 'Bau Auftrag gelöscht: Gebäude Level ist 9 oder Höher'; // Queue item deleted: Building Level equals 9 or higher!!!
langpack.buildLogBuildingEqualHigher = 'Bau Auftrag gelöscht: Gebäude Level ist gleich oder höher'; // Queue item deleted: Buildinglevel is equal or higher!!!
langpack.buildLogBuildingLevelTen = 'Bau Auftrag gelöscht: habe versucht ein Level 10+ Gebäude zu bauen! Bitte auf kocscripts.com Melden!'; // Queue item deleted: Tryed to build level 10+ building! Please report if this happens!!!
langpack.buildLogBuildingProcess = 'Bau Auftrag gelöscht: dieses Gebäude ist bereits vorhanden oder du Baust grade etwas anderes...'; // Queue item deleted: Building at this Level already exists or build process already started!
langpack.buildLogBuildingProcess2 = 'dieses Gebäude ist bereits vorhanden oder du Baust grade etwas anderes...'; // Building at this Level already exists or build process already started!
langpack.buildLogBuildingProcessAgain = 'Bau wurde wieder in Auftrag gegeben.'; // Item was requeued. Check for retry count.
langpack.buildLogBuildingNotExist = 'Bau Auftrag gelöscht:  Gebäude ist nicht vorhanden...'; // Queue item deleted: Building does not exist!!!
langpack.buildLogNoRessource = 'Nicht genügend Ressourcen!'; 
langpack.buildLogConstructRessource = 'Bau Ressourcen'; 
langpack.buildLogDestructRessource = 'Abriss Ressourcen'; 
langpack.buildLogDestructError = 'Abriss Fehler'; 
langpack.buildConnectError = 'Verbindungsfehler... Bitte später noch mal versuchen!'; // Connection Error while building! Please try later again
langpack.buildDestrucAlreadyInQueue = 'Abriss bereits in der Warteschlange'; // Destruction already in Queue!
langpack.buildOnlyLevel10 = 'Level 10+ Gebäude können NUR Manuel gebaut werden!';
langpack.buildAutoCloseIn10Seconds = 'Fenster wird in 10 Sekunden geschlossen...';
langpack.buildBuildQueue = 'Bau Aufträge für';
langpack.buildBuildQueueSort = 'nach Zeit Sortieren';
langpack.buildErrorOnDestruction = 'Fehler bei der Zerstörung';
langpack.buildShowBuildQue = 'Bau Aufträge';
langpack.buildShortBuildQues = 'BA:';
langpack.buildShortBuildQuesNote = 'Hier siehst du die Anzahl der Bau-Aufträge';
langpack.buildShortBuildTime = 'BZ:';
langpack.buildShortBuildTimeNote = 'Hier siehst du die Gesamte Bau-Zeit';
langpack.buildBuildTenFaild = '10 Versuche für Fehlgeschlagen... Lade nun das Spiel neu...'; //10 tentative de contruction bizarre - on recharge le jeu
langpack.buildBuildTryedLevelTen = 'Du hast versucht ein Gebäude auf Level 10 zu Markieren';


// TAB - TRAIN
langpack.trainHead = 'Hier kannst du Truppen Ausbilden';
langpack.trainEachSlot = 'je Slot';
langpack.trainSlots = '# Slots';
langpack.trainNowButton = 'Truppen Ausbilden';
langpack.trainDefenseNowButton = 'Verteidigung Bauen';
langpack.trainDefense = 'Mauer Bau:';
langpack.trainDefenseHead = 'Mauer Bau';
langpack.trainTrainHead = 'Ausbildungen';
langpack.trainCancelAllNote = 'jetzt mehrere Ausbildungen Abbrechen!';
langpack.trainEST = 'Geschätzte Zeit:';
langpack.trainESTreduction = 'Reduziert';
langpack.trainTimeExpected = 'voraussichtlich Ausgebildet:';
langpack.trainTimeExpectedBetween = 'zwischen';
langpack.trainCasernes = 'Kasernen';
langpack.trainDelete = 'jetzt Ausbildung abbrechen!';
langpack.trainDeleteMore = 'Ab welchen Slot sollen die Ausbildungen abbgebrochen werden ? (1 = Derzeitige Ausbildung - Gesamt Slots:';
langpack.trainDeleteMore2 = ')';
langpack.trainStatus = '';// trainStatus 1337 TROOPNAME trainStatus2 CITYNAME trainStatus3
langpack.trainStatus2 = 'werden bei';
langpack.trainStatus3 = 'Ausgebildet';
langpack.trainDefStatus = 'Es werden';// trainDefStatus 1337 TROOPNAME trainDefStatus3
langpack.trainDefStatus2 = 'gebaut';
langpack.trainSuccessfully = 'Truppen wurden erfolgreich Rekrutiert';
langpack.trainErrorCancel = 'kann den bau jetzt nicht abbrechen... :/';
langpack.trainErrorCancelTrain = 'kann die Ausbildung jetzt nicht abbrechen...';
langpack.trainSuccessfullyDelDefense = 'Bau Auftrag wurde erfolgreich gelöscht';
langpack.trainSuccessfullyDel = 'Ausbildung erfolgreich abgebrochen =)';
langpack.trainDeleteNow = 'Ausbildungs Aufträge werden gelöscht';
langpack.trainErrorDelete = 'Fehler beim Löschen der Ausbildung, bitte Neuladen und noch mal versuchen';
langpack.trainDeleteMoreTrain = 'Ausbildungen werden gelöscht, evtl. wirds erst bei Refresh angezeigt';
langpack.trainDeleteDefenseNote = 'Bau Auftrag Stornieren';
langpack.trainESToutput = 'zwischen'; //trainTimeExpected trainESToutput TIME trainESToutput2 DATE trainESToutput3 DATE trainESToutput4
langpack.trainESToutput2 = 'und';
langpack.trainESToutput3 = 'zwischen';
langpack.trainESToutput4 = 'und';
langpack.trainNoSlotsNote = 'Bitte gebe eine Slot anzahl ein, Danke! =)';
langpack.trainWrongSlotsNote = 'Fehlerhafte Slot Anzahl... :/';
langpack.trainDefAmountNote = 'Du kannst Maximal'; // trainDefAmountNote MAXTROOPAMOUNT trainDefAmountNote2
langpack.trainDefAmountNote2 = 'Truppen Ausbilden';
langpack.trainTroopAmountNote = 'Du kannst nicht mehr als'; // trainTroopAmountNote MAXTROOPAMOUNT trainTroopAmountNote2
langpack.trainTroopAmountNote2 = 'Truppen Ausbilden!';
langpack.trainZeroTroopsNote = 'Du kannst keine 0 Truppen ausbilden :/';
langpack.trainOwned = 'Besitz';
langpack.trainWallDefense = 'Verteidigungswall';
langpack.trainFieldDefense = 'Feldabwehr';
langpack.trainDoDefQueue = 'Bau wurde in Auftrag gegeben!';


// TAB - KNIGHTS
langpack.knightsHead = 'Ritter Fertigkeits Punkte zuweisen'; 
langpack.knightsSetPoints = ''; // knightsSetPoints POINTS knightsSetPoints2 KNIGHTROLE knightsSetPoints3
langpack.knightsSetPoints2 = 'Ritter Punkt(e) werden der Fertigkeit';
langpack.knightsSetPoints3 = 'zugewiesen...';
langpack.knightsTotalCost = 'Gesamt Kosten';
langpack.knightsRole = 'Rolle';
langpack.knightsAssignskills = 'Weise Fertigkeiten zu';
langpack.knightsAssignRoleNote = 'Weise Ritter Rolle zu';
langpack.knightsAssignLvlUp = 'Erhöht die Erfahrung des Ritters';
langpack.knightsAssignLoy = 'Belohne diesen Ritter mit Gold um seine Treue um 5% zu steigern.';
langpack.knightsCost = 'Kosten';
langpack.knightsLoy = 'Treue';
langpack.knightsAssignPoints = ''; // knightsAssignPoints DEFAULT COMBAT knightsAssignPoints2
langpack.knightsAssignPoints2 = 'Punkte zuweisen.';
langpack.knightsCombatBoost = 'Schlacht Booster 25% - Rest Zeit:';
langpack.knightsPoliticBoost = 'Politik  Booster 25% - Rest Zeit:';
langpack.knightsResBoost = 'Ressourcen  Booster 25% - Rest Zeit:';
langpack.knightsIntBoost = 'Forschungs Booster 25% - Rest Zeit:';
langpack.knightsDissmissNote = 'Dissmiss!';


// TAB - POP CONTROL
langpack.popControlHead = 'Population Control';
langpack.popControlPickCity = '<b>Stadt:</b>';
langpack.popControlCycleGain = 'Bev. pro Runde:';
langpack.popControlHeadRequirements = 'Vorraussetzung';
langpack.popControlHeadCityStatus = 'Stadt Status';
langpack.popControlHeadCommands = 'Befehle';
langpack.popControlCommandsDissmissMM = 'Entlasse';
langpack.popControlCommandsQueSupplyTrp = 'Queue';
langpack.popControlCommandsDelAllQue = 'Lösche alle Warteschlangen';
langpack.popControlCommandsRunCycle = 'Runden Einschalten';
langpack.popControlMaxIdlePop = 'Max. müßig Bev.:';
langpack.popControlSlotsUsed = '# Warteschlangen belegt:';
langpack.popControlOfBarracks = '# Kaserne:';
langpack.popControlCurrentIdlePop = 'Müßige Bev.:';
langpack.popControlSlotsFree = '# Warteschlangen frei:';
langpack.popControlOfCottages = '# Hütten:';
langpack.popControlHeadStatusLog = 'Status';
langpack.popControlLogAttemptDel = 'Versuche';
langpack.popControlLogAttemptDel2 = 'Warteschlange(n) zu löschen...';
langpack.popControlLogFailDissmiss = 'FEHLER beim Entlassen von';
langpack.popControlLogFailDissmiss2 = 'Truppen';
langpack.popControlLogWaiting = 'Warte...';
langpack.popControlLogStartBuildPop = 'Beginne mit dem Bev. Sammeln. Aktuelle Bev.:';
langpack.popControlLogNoQueDel = 'keine Warteschlange zum Löschen vorhanden.';
langpack.popControlLogFailTrain = 'FEHLER konnte keine';
langpack.popControlLogFailTrain2 = 'Truppen ausbilden...';
langpack.popControlLogTrain = 'Bilde aus:';
langpack.popControlLogTrain2 = 'Truppen aus...';
langpack.popControlLogDel = 'Lösche Ausbildung von';
langpack.popControlLogDelFail = 'FEHLER beim Löschen einer Ausbildung';
langpack.popControlReqCurrentFood = 'Aktueller Nahrungbestand';
langpack.popControlReqCurrentWood = 'Aktueller Holzbestand';
langpack.popControlReqCurrentStone = 'Aktueller Steinbestand';
langpack.popControlReqCurrentOre = 'Aktueller Erzbestand';
langpack.popControlReqCurrentMM = 'Aktuelle Truppen zum Entlassen';
langpack.popControlReqNeedFood = 'benötigte Nahrung';
langpack.popControlReqNeedWood = 'benötigtes Holz';
langpack.popControlReqNeedStone = 'benötigte Steine';
langpack.popControlReqNeedOre = 'benötigtes Erz';
langpack.popControlReqNeedMM = 'Truppen zum Ausbilden';

langpack.popControlButtonRunCycle = 'Bev. Sammeln';
langpack.popControlButtonDelAllQueues = 'Lösche alle Warteschlange(n)';
langpack.popControlButtonDelAllQueues1 = 'Lösche';
langpack.popControlButtonDelAllQueues2 = 'Warteschlange(n)';
langpack.popControlButtonQueueSupplyTrp = 'Trainiere Truppen';
langpack.popControlButtonQueueSupplyTrp1 = 'Trainiere';
langpack.popControlButtonQueueSupplyTrp2 = 'Truppen';
langpack.popControlButtonDissmissMM = 'Entlasse Truppen';
langpack.popControlButtonDissmissMM1 = 'Entlasse:';
langpack.popControlButtonDissmissMM2 = 'Truppen';

langpack.popControlruncycleBtn_help3 = "If the queue slots wont delete, refresh and hit the 'Delete All Queues' button.";
langpack.popControlruncycleBtn_help2 = "This button will only light up when your city has the required amount of resources and Militiamen";
langpack.popControlruncycleBtn_help1 = "This button is used to automate the entire process of repeatedly dismissing Militiamen then queueing Supply Troops, and then finally delete all of those queues.";
langpack.popControldeleteBtn_help1 = "This button is used to quickly delete all those queued up Supply Troops, returning 1/2 the used population (and resources?).";
langpack.popControldeleteBtn_help2 = "This button will only light up when there is at least 1 training queue slot used.";
langpack.popControldeleteBtn_help3 = "If you have any problems with this button, refresh and try again.";
langpack.popControlqueueBtn_help2 = "This button will only light up when your city is at full idle population, and then only if you have enough resources to train all those Supply Troops and at least 1 free training slot.";
langpack.popControlqueueBtn_help1 = "This button is used to train all the idle population into Supply Troops.";
langpack.popControldismissBtn_help1 = "This button is used to quickly get your city to its maximum idle population allowed by dismissing just the right amount of militiamen.";
langpack.popControldismissBtn_help2 = "This button will only light up when when your city is not at its maximum population, and then only if you have enough MM in your city to dismiss.";

langpack.popControlHeadHelpPop = 'Population Help';
langpack.popControlHelpPop = '<p>Probably a good idea to temporarily turn off auto transport, auto reassign, and auto train, when using this. If it gets stuck, refresh.\
		<p><b>POPULATION CONTROL</b> tab will help you convert your excess/useless millitiamen \
		into massive amounts of idle population. Massive idle population is very useful \
		to have before a might tournament starts, or if you want to do a massive siege \
		build with a Merlins tutelage.</p>\
		<p>The <b>CITY REQUIREMENTS</b> area displays the amount of resouces and Militiamen\
		required for a full cycle of building massive idle population. If any of these \
		requirements are not met, they will be displayed in red.</p>\
		<p>The <b>CITY STATUS</b> area displays the maximum amount of population your cottages\
		provide, and the current amount of idle population in your city. This area also\
		shows the number of training queue slots total and in use.</p>\
		<p>The <b>COMMANDS</b> area displays the buttons that automate this process:</p><UL>';
langpack.popControlruncycleBtn_help0 = "RUN CYCLE BUTTON";
langpack.popControldeleteBtn_help0 = "DELETE QUEUE BUTTON";
langpack.popControlqueueBtn_help0 = "QUEUE SUPPLY TROOP BUTTON";
langpack.popControldismissBtn_help0 = "DISMISS MM BUTTON";

// TAB - WILD
langpack.wildTraps = 'Fallen';
langpack.wildMerc = 'Söldner';
langpack.wildCost = 'Kosten';
langpack.wildDefense = 'Wildniss Abwehr';
langpack.wildButtonSetWild = 'Verteidigung Bauen';
langpack.wildQueStatusTraps = 'Baue'; // wildQueStatusTraps TRAPNAME wildQueStatusTraps2 CITYNAME wildQueStatusTraps3 WILDCOORD wildQueStatusTraps4
langpack.wildQueStatusTraps2 = 'Fallen für';
langpack.wildQueStatusTraps3 = '\'s Wildniss bei';
langpack.wildQueStatusTraps4 = '... ';
langpack.wildQueStatusMerc = ''; // wildQueStatusMerc MERC-TYPE wildQueStatusMerc2 CITYNAME wildQueStatusMerc3 WILDCOORD wildQueStatusMerc4
langpack.wildQueStatusMerc2 = 'werden für';
langpack.wildQueStatusMerc3 = '\'s Wildniss bei';
langpack.wildQueStatusMerc4 = ' eingestellt... ';
langpack.wildMercenariesSet = 'Söldner werden eingestellt';
langpack.wildAbandonNote = 'jetzt diese Wildniss Aufgeben!';

// TAB - AUTO TRAIN
langpack.autoTrainHead = 'Hier kannst du Truppen Automatisch Ausbilden';
langpack.autoTrainHeadOptions = 'weitere Einstellung';
langpack.autoTrainMode = 'Mode';
langpack.autoTrainUnitType = 'Truppen Typ';
langpack.autoTrainDeleteAll = 'jetzt alle Ausbildungen Löschen!';
langpack.autoTrainCalcWorkers = 'Feld Arbeiter Prozentual Ausbilden:';
langpack.autoTrainCalculate = 'Berechnen';
langpack.autoTrainDelete = 'Ausbildungen Automatisch Löschen';
langpack.autoTrainWallBuildNote = 'Es werden immer bis Max. 5 Einheiten für den  Automatischen Mauer Bau eingestellt';
langpack.autoTrainWorker = 'Arbeiter';
langpack.autoTrainWallBuild = 'Mauer Bau';
langpack.autoTrainTournamentNote = 'Spiel Neuladen und die Ausbildungen für das Turnier beginnen!';
langpack.autoTrainDeleteNow = 'Aktuell wird gelöscht:';
langpack.autoTrainErrorTryAgain  = 'Fehler, bitte noch mal versuchen...';
langpack.autoTrainErrorDeleteNotPossible  = 'Löschen grad nicht möglich, bitte Neu Laden';
langpack.autoTrainActionLogResError  = 'Es fehlen Ressourcen - Du kannst:';
langpack.autoTrainActionLogResError2  = 'von';
langpack.autoTrainActionLogResError3  = 'Truppen Ausbilden.';
langpack.autoTrainActionLogSlotError  = 'keine Slots zum Ausbilden mehr Frei';
langpack.autoTrainActionLogPopResError  = 'Bevölkerung und/oder Ressourcen fehlen... - Du kannst';
langpack.autoTrainActionLogPopResError2  = 'von';
langpack.autoTrainActionLogPopResError3  = 'Truppen Ausbilden.';
langpack.buttonAutoTrain = 'Kaserne';
langpack.autoTrainWallLog = 'Es werden';
langpack.autoTrainWallLogTraps = 'Fallen gebaut.';
langpack.autoTrainWallLogCaltrops = 'Krähenfüße gebaut.';
langpack.autoTrainWallLogSpikes = 'Eiserne Erdspieße gebaut.';
langpack.autoTrainWallLogCrossbows = 'Armbrüste gebaut.';
langpack.autoTrainWallLogTrebuchet = 'Trebuchet gebaut.';


// TAB - THRONE STUFF
langpack.throneStuffStats = 'Statistic';
langpack.throneStuffSalvage = 'Salvage';
langpack.throneStuffSalvageLastXItems = 'Delete last';
langpack.throneStuffSalvageLastXItems2 = 'Items';
langpack.throneStuffSalvageLastXItemsNote = '<sup><span class="boldRed">(Allways! For collecting aetherstones)</span></sup>';
langpack.throneStuffRepair = 'Repair';
langpack.throneStuffUpgradeEnhance = 'Upgrade/Enhance';
langpack.throneStuffEquip = 'Equip'; 
langpack.throneStuffSalvageHead = 'Delete Throne Items';
langpack.throneStuffAutoSalvage = 'Auto Salvage';
langpack.throneStuffSalvageHistory = 'History'; 
langpack.throneStuffSalvageList  = 'Throne room Salvage list:';
langpack.throneStuffSalvageFaild  = 'Salvage Failed :(';
langpack.throneStuffSalvageKeep  = 'Save Item Effects';
langpack.throneStuffSalvageKeepFam  = 'Keep items of the type:';
langpack.throneStuffSalvageKeepFam2  = '';
langpack.throneStuffSalvageKeepEffects1  = 'at least, 1 of the last 3 effect';
langpack.throneStuffSalvageKeepEffects2  = 'at least, 1 os the last 2 efects';
langpack.throneStuffSalvageKeepEffects3  = 'at least, the last effect';
langpack.throneStuffSalvageKeepEffects4  = 'at least, the 2 last effects';
langpack.throneStuffSalvageKeepEffects5  = 'at least, the 3 last effects';
langpack.throneStuffSalvageKeepSel  = 'Save';
langpack.throneStuffSalvageKeepSel2  = 'or better';
langpack.throneStuffSalvageKeepNote  = 'Items that are equip, destroyed or got a higher quality than +0 will never delete!';
langpack.throneStuffSalvageStart  = 'Starting delete';
langpack.throneStuffSalvageStart2  = 'Items';
langpack.throneStuffSalvageKeepFirst = "Save first"; //TODO TRANSLATE Throne Salvage "Save first [xxx] items"
langpack.throneStuffSalvageKeepFirst2 = "items "; //TODO TRANSLATE 

langpack.throneStuffSalvagePreviewHead = 'Delete Throne Items Preview';
langpack.throneStuffSalvagePreviewDeleteKeep = 'Delete and/or';
langpack.throneStuffSalvagePreviewDeleteKeep2 = 'Keep';
langpack.throneStuffSalvagePreviewDeleteKeepNote = 'Items which will not be deleted are marked with * and they will also have a reason in the last column.';
langpack.throneStuffSalvagePreviewKeepReasonELB = 'Equipped/Leveled/Broken';
langpack.throneStuffSalvagePreviewKeepReasonSaveFirst = 'Save the first';
langpack.throneStuffSalvagePreviewKeepReasonSaveFirst2 = 'items';
langpack.throneStuffSalvagePreviewKeepReasonItemScheduled = 'Item is scheduled for upgrading/enhancing';
langpack.throneStuffSalvagePreviewKeepReasonQualityReached = 'Quality reached';
langpack.throneStuffSalvagePreviewKeepReasonTypeMatching = 'Type matching';
langpack.throneStuffSalvagePreviewKeepReasonPercentEffect = 'for';
langpack.throneStuffSalvagePreviewKeepReasonPercentEffect2 = 'reached';

langpack.throneStuffRepairOK  = 'Repair';
langpack.throneStuffRepairOK2  = '- remaining:';
langpack.throneStuffRepairAlready  = 'You fix just one item wait';
langpack.throneStuffRepairAlready2  = 's +5';
langpack.throneStuffRepairError  = '<font color=red>Repair Error</font> for';
langpack.throneStuffRepairNoID  = 'no Repair ID found!';
langpack.throneStuffRepairAll  = 'Repair all broken Items';
langpack.throneStuffRepairAll2  = 'Do not Enable if you use Upgrade/Enhance function!';
langpack.throneStuffUERunningNotPossible = 'Impossible: Upgrade and Enhance function is enabled!';
langpack.throneStuffRequestError = 'Request Error for';
langpack.throneStuffNoItemToDelete = 'no Items to Delete! - wait';
langpack.throneStuffNoItemToDelete2 = 'Minutes...';
langpack.throneStuffNoItemToDelete5Min = 'no Items to Delete! -  waiting 5 Minutes...';

langpack.throneStuffEUHead  = 'Auto Upgrade/Enhance/Repair Function';
langpack.throneStuffEUQueueEnable  = 'Queue';
langpack.throneStuffEUQueueDisabled  = 'Auto Upgrade/Enhance/Repair is<span class="boldRed">OFF</span>.';
langpack.throneStuffEUQueueWaiting = 'Waiting for timer...';
langpack.throneStuffEUQueueHistory = 'History';
langpack.throneStuffEUQueueAdd = 'Add Upgrade Or Enhance to Queue';
langpack.throneStuffEUQueueThroneItems = 'Throne items:';
langpack.throneStuffEUQueueShowTries = 'Tries:';
langpack.throneStuffEUQueueShowTriesNone = 'Tries: --';
langpack.throneStuffEUQueueShowTriesGood = 'Good requests:';
langpack.throneStuffEUQueueShowTriesBad = 'Bad requests:';
langpack.throneStuffEUQueueNoItems = 'No items in queue!!';
langpack.throneStuffEUQueueNextItem = 'Starting Next Queue item...';
langpack.throneStuffEUQueueUpgradeLevel10 = 'You cant upgrade higher then level 10!';
langpack.throneStuffEUQueueUpgradeQuality5 = 'You cant upgrade higher then quality 5!';
langpack.throneStuffEUQueueDo = 'Doing';
langpack.throneStuffEUQueueDo2 = '...';
langpack.throneStuffEUQueueNoAetherstone = 'Not enough aetherstone to enhance!!';
langpack.throneStuffEUQueueNoAetherstoneLog = 'Not enough aetherstone in City:';
langpack.throneStuffSpendGems = 'Upgrader accidentally spent gems!  Turning upgrader off!!';
langpack.throneStuffEUNotPossible = 'Impossible: Auto Repair is running...';
langpack.throneStuffERStatusFaild = 'Enhance failed :(';
langpack.throneStuffURStatusFaild = 'Upgrade failed :(';
langpack.throneStuffERStatusFaild2 = 'Item:';//
langpack.throneStuffERStatusFaild3 = 'Waiting for repair...';
langpack.throneStuffERessourceMailSubject = 'Enhance Ressource für:';
langpack.throneStuffURessourceMailSubject = 'Upgrade Ressource für:';
langpack.throneStuffRepairHead  = 'Auto Repair';

langpack.throneStuffItemCurrent = 'Current';//
langpack.throneStuffItemNext = 'Next';//
langpack.throneStuffRepairItem = 'Repairing on:';//
langpack.throneStuffRepairTimeLeft = 'Time left:';//
langpack.throneStuffEquipHead = 'Equip Throne Items';
langpack.throneStuffEquipPreset = 'Preset:';

langpack.throneStuffEquipNoItems = 'No'; 
langpack.throneStuffEquipNoItems2 = 'item equiped !!!';
langpack.throneStuffEquipNoItemsAvailable = 'No';
langpack.throneStuffEquipNoItemsAvailable2 = 'item Available.. :/';
langpack.throneStuffUpgradeEnhanceList = 'Succesfull Upgrade/Enhance list:';

langpack.throneStuffGoodReq = 'Good Req.';
langpack.throneStuffBadReq = 'Bad Req.';
langpack.throneStuffTries = 'Tries';
langpack.throneStuffId = 'ID';
langpack.throneStuffCost = 'Cost';
langpack.throneUnequipItem = 'Unequip';
langpack.throneStuffUpgrade = 'Upgrade';
langpack.throneStuffEnhance = 'Enhance';
langpack.throneStuffHeadStats = 'Throne Statistic';
langpack.throneStuffHeadUpgradeInfo = 'Upgrade Information';
langpack.throneStuffHeadQueue = 'Queue';
langpack.throneUseAehterstones = 'Aehtersteine from Holyplace:';


//	┌───────────────────────────────────────────────────────────────────────────┐
//	│  QUICK - TAB TRANSLATION  - BEGIN								            │
//	└───────────────────────────────────────────────────────────────────────────┘


// TAB2 - APOTHECARY
langpack.apothecaryHead = 'Apothecary';
langpack.apothecaryHeadSettings = 'Apothecary - Settings';
langpack.apothecaryAutoHeal = 'Auto Heal';
langpack.apothecaryTroopType = 'Troop Type:';
langpack.apothecaryIncorrectInput = 'Invalid/Incorrect input!';
langpack.apothecaryIncompleteInput = 'Incomplete/Invalid Input!';
langpack.apothecaryKeepGold  = 'Keep Gold:';
langpack.apothecaryAutoHealArray  = 'Auto Heal Array';
langpack.apothecaryAutoHealEditArray  = 'Edit';
langpack.apothecaryEditNote  = 'Apothecary edit';
langpack.apothecaryDeleteNote  = 'Apothecary delete';
langpack.apothecaryHeadTroops  = 'Wounded Troops';


// TAB2 - THRONE
langpack.throneHead = 'Throne Einstellung';
langpack.throneHeadEquippedItems = 'Ausgerüstete Items';
langpack.throneHeadEquippedItems2 = 'Item(s)';
langpack.throneHeadEquippedItems3 = 'Zerstört und Bereit zum reparieren';
langpack.throneHeadItemList = 'Items';
langpack.throneShowAllEffect = 'Alle Effekte Anzeigen';
langpack.throneRedEffects = 'Effekte Rot Makieren:';
langpack.throneRepairItems = 'Destroyed Items';
langpack.throneAction = 'Aktion';
langpack.throneLevel = 'Level';
langpack.throneQuality = 'Qualität';
langpack.throneRepair = 'Repair';
langpack.throneRepairTime = 'Reperatur Zeit';
langpack.throneRepairDone = 'Reperatur Fertiggestellt<br>???????';
langpack.throneQualityUpgradeNote = 'Benötige:';
langpack.throneQualityUpgradeNote2 = 'Aehtersteine';
langpack.throneInvertOrder = 'Invert order';

langpack.throneFamily = 'Familie';
langpack.throneType = 'Typ';
langpack.throneBonus = 'Bonus';
langpack.throneNoSlots = 'kein Platz';
langpack.throneEquipItem = 'Ausrüsten';
langpack.throneAutoDeleteOK = 'Auto Löschen vom Item:'; // throneAutoDeleteOK ITEMNAME throneAutoDeleteOK2
langpack.throneAutoDeleteOK2 = 'war erfolgreich.';
langpack.throneAutoDeleteCanceled = 'Auto Löschen wurde eingestellt...';


// TAB2 - MOVEMENT
langpack.movementHead = 'Truppen Neu Zuordnen oder Entsenden';
langpack.movementReinforceFood = 'Verstärken + Nahrung';
langpack.movementNextCity = 'nachbar Stadt';
langpack.movementAttackETA = '<span class="boldRed"><u>Angriff</u></span> <sup>ETA</sup>';
langpack.movementReinforceETA  = '<span class="boldGreen"><u>Verstärken</u></span> <sup>ETA</sup>';
langpack.movementAutoSelectKnights  = 'Auto select Knights';
langpack.movementSourceNote  = 'Spieler Auswählen oder einfach eine Koordinate als Ziel eingeben.';
langpack.movementClearTroopsNote  = 'Werte Zurücksetzen';
langpack.movementAliianceMemberNote  = 'Allianz Mitglieder Anzeigen';
langpack.movementSaveAttackName  = 'Hier musst du einen Namen für den Angriff/Marsch eingeben.';
langpack.movementSaveAttackNamePopup  = 'Bitte einen Namen eingeben, Danke ;)';
langpack.movementHeadSavedAttacks  = 'Gespeicherte Angriffe';
langpack.movementHeadAutoAttack  = 'Auto Angriff';
langpack.movementSelectErrorNoAlliance  = 'Keine Allianz';
langpack.movementMarchNotPossible  = 'Marsch ist leider nicht möglich.';
langpack.movementWrongTimeFormat  = 'Du hast ein Schlechtes Zeit-Format.';
langpack.movementAutoAttackSend  = 'Angriff wurde auf';//movementAutoAttackSend 123,456 movementAutoAttackSend2
langpack.movementAutoAttackSend2  = 'geschickt!';
langpack.movementAutoAttackIn  = 'Angriff in';
langpack.movementAutoAttackNotPossible  = 'UNMÖGLICH';
langpack.movementAutoAttackDone  = 'Auto Angriff wurde ausgeführt =)';
langpack.movementAutoAttackArrivalNote  = 'Hier musst du die Ankunft-Zeit eingeben (gilt nur bis 00:00 Uhr!)';
langpack.movementAutoAttackCoordNote  = 'Es wird die Koordinate genutz die oben als Ziel Koordinate eingetragen wurde.';
langpack.movementXMustBe  = 'X muss zwischen 0 und 749';
langpack.movementYMustBe  = 'Y muss zwischen 0 und 749';
langpack.movementErrorSelectKnight  = 'Fehler: Bitte wähle einen Ritter';
langpack.movementErrorNoTroops  = 'Fehler: Bitte wähle erst Truppen aus, Danke :)';
langpack.movementErrorNoFreeSlots  = 'Fehler: Dein Versammlungsplatz kann Maximal';//movementErrorNoFreeSlots SLOTNUMBER movementErrorNoFreeSlots2
langpack.movementErrorTryAgain  = 'Fehler, bitte noch mal versuchen...';
langpack.movementErrorNoFreeSlots2  = 'Truppen versenden!';
langpack.movementReinforceOK  = 'Verstärkung ist auf den Weg!';
langpack.movementAttackOK  = 'Angriff ist unterwegs!';
langpack.movementScoutOK  = 'Späher sind auf dem Weg!';
langpack.movementReassignOK  = 'Truppen wurden Neu Zugeordnet!';
langpack.movementMarchOK  = 'Truppen Marschieren.';
langpack.movementInWork  = 'ist in arbeit...';
langpack.movementPlayerCheck  = 'Spieler Check';
langpack.movementPlayerCheckOn  = 'Spieler ist Online';
langpack.movementPlayerCheckOff  = 'Spieler ist Offline';
langpack.movementPlayerCheckSearch  = 'suche Spielerdetails...';
langpack.movementCaptchaAlert  = 'Captcha Alarm';
langpack.supplyCaptchaAlert  = 'Du hast Captcha erhalten durch den Versorger Tab';
langpack.transportCaptchaAlert  = 'Du hast Captcha erhalten durch den Auto Transport';
langpack.darkForestCaptchaAlert  = 'Du hast Captcha erhalten durch den Dark Forest Tab';
langpack.buildCaptchaAlert  = 'Du hast Captcha erhalten durch den Auto Bau';


// TAB2 - RESSOURCE
langpack.ressourceAcceptHead = 'Ressourcen Angenommen';
langpack.buttonRessourceAccept = 'Ressourcen Annehmen';
langpack.ressourceAcceptStop = 'Ressourcen annehmen Anhalten';
langpack.ressourceAcceptNow = 'Es werden von'; // ressourceAcceptNow NUMBER ressourceAcceptNow2
langpack.ressourceAcceptNow2 = 'Spielern die Ressourcen angenommen';
langpack.ressourceSearchFriends = 'Durchsuche die Freundes Liste (nur KofC Freunde) nach Spieler mit Höfen...';
langpack.ressourceSearchAlliance = 'Durchsuche die Allianz nach Spielern...';
langpack.ressourceSearchNone = 'keine Spieler Höfe gefunden... :/';
langpack.ressourceCheckCourts = 'Höfe werden gecheck...';
langpack.ressourceCheckCourtsAlliace = 'Allianz Höfe werden gecheckt';
langpack.ressourceCheckCourtsFriends = 'Höfe von Freunden werden gecheckt';
langpack.ressourceNoneSelected = 'keine Spieler Ausgewählt!';
langpack.ressourceHead = 'Spieler Höfe Besuchen';


// TAB2 - SPAM
langpack.spamAllianceChat = 'Allianz Chat';
langpack.spamGlobalChat = 'Global Chat';
langpack.spamActionLogMessage = 'Minuten sind vorbei. Nachricht wurde gesendet!';


// TAB2 - COMBAT
langpack.combatHead = 'Schlacht Rechner';
langpack.combatNote = 'nicht alle Simulationen stimmen zu 100%';
langpack.combatResearchHead = 'Heiligtum Forschung';
langpack.combatMyResearch = 'Meine Forschungen';
langpack.combatResultHead = 'Ergebniss der Simulation';


// TAB2 - ALLIANCE
langpack.allianceHead = 'Allianz Übersicht';
langpack.allianceDipHelp = '<b>DIP</b> = Days in Position | <i>Tage in Position</i>';
langpack.allianceNoHostile = 'Keine Feindlichen Allianzen gefunden =)';
langpack.allianceNoFriendly = 'keine freundlichen Allianz gefunden :/';
langpack.allianceSetFriendly = 'Auf Freundlich gestellt';
langpack.allianceFriendlySet = 'keine Allianz hat euch auf Freundlich gestellt :/';
langpack.allianceFriendly = 'ihr habt niemanden auf Freundlich gestellt!';
langpack.allianceFriendlyToYourAlliance = 'Freundlich zu euch';
langpack.allianceNoAlly = 'Allianzlos';
langpack.allianceNeutral = 'Neutral';
langpack.allianceFriendly = 'Freundlich';
langpack.allianceHostile = 'Feindlich';
langpack.allianceSearching = 'Durchsuche Allianz...';
langpack.allianceAlly = 'Alliierte';
langpack.alliancePopCardsHead= 'Throne effects';


// TAB2 INFO
langpack.infoHeadLinks = 'Nützliche Links';
langpack.infoHeadLabor = 'Alchemie Labor';
langpack.infoHeadTroopInfo = 'Truppen Information';
langpack.infoHeadTroopCost = 'Kosten';
langpack.infoHeadTroopStats = 'Stats';
langpack.infoHeadTroopFoodUsage = 'Verb.';
langpack.infoHeadThroneCaps = 'Throne Caps';
langpack.infoThroneCapsTable = '<TABLE border=1>\
                    <TR><TD align=Left><b>Attribute</b></td>        <TD><b>Cap Value (+buff/-debuff)</b></td></tr>\
                    <TR><TD align=Left>Attack</td>                  <TD>+800&#37;/-25&#37;</td></tr>\
                    <TR><TD align=Left>Defense</td>                 <TD>+4000&#37;/-25&#37;</td></tr>\
                    <TR><TD align=Left>Life</td>                    <TD>+200&#37;/-50&#37;</td></tr>\
                    <TR><TD align=Left>Combat Speed</td>            <TD>+300&#37;/-50&#37;</td></tr>\
                    <TR><TD align=Left>Range</td>                   <TD>+150&#37;/-25&#37;</td></tr>\
                    <TR><TD align=Left>Load</td>                    <TD>+500&#37;/-0&#37;</td></tr>\
                    <TR><TD align=Left>Accuracy</td>                <TD>+1&#37;/-0.1&#37;</td></tr>\
                    <TR><TD align=Left>March Size</td>              <TD>+150&#37;</td></tr>\
                    <TR><TD align=Left>March Speed</td>             <TD>+500&#37;/-10&#37;</td></tr>\
                    <TR><TD align=Left>Troop Train Speed</td>       <TD>4000&#37;</td></tr>\
                    <TR><TD align=Left>Construction Speed</td>      <TD>600&#37;</td></tr>\
                    <TR><TD align=Left>Research Speed</td>          <TD>400&#37;</td></tr>\
                    <TR><TD align=Left>Crafting Speed</td>          <TD>200&#37;</td></tr>\
                    <TR><TD align=Left>Crafting Success</td>        <TD>25&#37;</td></tr>\
                    <TR><TD align=Left>Troop Upkeep Reduction</td>  <TD>33&#37;</td></tr>\
                    <TR><TD align=Left>Resource Production</td>     <TD>2000&#37;</td></tr>\
                    <TR><TD align=Left>Resource Cap</td>            <TD>200&#37;</td></tr>\
                    <TR><TD align=Left>Storehouse Protection</td>   <TD>1000&#37;</td></tr>\
                    <TR><TD align=Left>Morale</td>                  <TD>50&#37;</td></tr>\
                    <TR><TD align=Left>Item Drop</td>               <TD>20&#37;</td></tr></table>';
langpack.infoTrainTroopsHour = 'Truppen Ausbildung';
langpack.infoTrainTroopsHour2 = 'in der Stunde <u>je</u> Heiligtum';
langpack.infoBuildDefHour = 'Mauer Bau';
langpack.infoDistanceCalcStart = 'Startpunkt:';
langpack.infoDistanceCalcTarget = 'Ziel:';
langpack.infoDistanceCalcNote = 'Koordinaten Eingeben oder ein Heiligtum Auswählen';
langpack.infoDistanceCalcFrom = 'Entfernung: <u>von</u>'; //infoDistanceCalcFrom CITYSTART infoDistanceCalcTo TARGET
langpack.infoDistanceCalcTo = ' <u>nach</u>';
langpack.infoDistanceCalcTroops = 'Entfernung mit'; //infoDistanceCalcTroops UNITNAME infoDistanceCalcTroops2
langpack.infoDistanceCalcTroops2 = 'berechnen.';
langpack.infoDistanceCalcETANote = '<i>estimated time of arrival</i> | voraussichtliche Ankunftszeit!';
langpack.infoRangeCalcNote = 'Enter all numbers as positive number';//
langpack.infoRangeCalcNote2 = 'negative numbers means you are out of range!';
langpack.infoRangeCalcMyRange = 'Your Range';
langpack.infoRangeCalcOpponent = 'Opponent';
langpack.infoRangeCalcRangeBuff = 'Range Buff:';
langpack.infoRangeCalcRangeDebuff = 'Range Debuff:';
langpack.infoRangeCalcSiegeBuff = 'Siege Buff:';
langpack.infoRangeCalcSiegeDebuff = 'Siege Debuff:';
langpack.infoRangeCalcRangedBuff = 'Ranged Buff:';
langpack.infoRangeCalcRangedDebuff = 'Ranged Debuff:';
langpack.infoRangeCalcSiegeRangeDifference = 'Siege Range Difference:';
langpack.infoRangeCalcRangedRangeDifference = 'Ranged Range Difference:';
langpack.infoCrestInventar = 'Wappen Inventar';
langpack.infoForemanPoints = 'Meister <sup>(Punkte)</sup>';
langpack.infoKnightsPoints = 'Ritter <sup>(Punkte)</sup>';
langpack.infoBarracksLvlTotal = 'Kasernen <sup>(Level)</sup>';
langpack.infoGeoLevel = 'Geometrie  Level';
langpack.infoStableLevel = 'Stallung Level';
langpack.infoWorkshopLevel = 'Werkstatt Level';
langpack.infoHeadTrainBuildTime = 'Ausbildungs und Mauer Bau Stats';
langpack.infoHeadMap = 'Landkarte';
langpack.infoTabCrest = 'Wappen Übersicht';
langpack.infoTabTRTroopInfos = 'Extented Troop Info';
langpack.infoTabTRTroopInfosNote = 'This tab shows stats boosted with: <i>Research,Boosts,Knight,Guarian and Thron</i> <u>exept</u>: <b>Bonus to PvP on Defense/Offense</b>.';
langpack.infoTabTREffectInfos = 'Throne Room Effect Info';
langpack.infoTabTREffectInfosEffect = 'Effect';
langpack.infoTabTREffectInfosAppliesto = 'Applies to';
langpack.infoTabTREffectInfosSide = 'Side';
langpack.infoTabTREffectInfosYou = 'You';
langpack.infoTabTREffectInfosThem = 'Them';
langpack.infoTabTroopCalcActive 	= 'Active';
langpack.infoTabTroopCalcSetBonus 	= 'Set Bonus';
langpack.infoTabTroopCalcItemBoost 	= 'Item Boost';
langpack.infoTabTroopCalcGuardians 	= 'Guardians';
langpack.infoTabTroopCalcLevel = 'Level';
langpack.infoTabTroopCalcTroopsOnDef	= 'Troops on Defense (Wood Guardian)';
langpack.infoTabTroopCalc50atk	= '+50 Atk';
langpack.infoTabTroopCalc20def	= '+20def';
langpack.infoTabTroopCalc50def	= '+50def';
langpack.infoTabTroopCalcHealingPotions = 'Healing Potions (life)';
langpack.infoTabTroopCalcPoisonedEdge = 'Poisoned Edge (atk)';
langpack.infoTabTroopCalcMetalAlloys = 'Metal Alloys (def)';
langpack.infoTabTroopCalcAlloyHorseshoes = 'Alloy Horseshoes (spd)';
langpack.infoTabTroopCalcFletching  = 'Fletching (rng)';
langpack.infoTabTroopCalcThroneBuff  = 'Throne Buff';
langpack.infoTabTroopCalcThroneInfantryBuff = 'Throne Infantry Buff';
langpack.infoTabTroopCalcThroneRangedBuff = 'Throne Ranged Buff';
langpack.infoTabTroopCalcThroneSiegeBuff = 'Throne Siege Buff';
langpack.infoTabTroopCalcThroneHorsedBuff = 'Throne Horsed Buff';
langpack.infoTabTroopCalcThroneItemsCalc = 'Throne items werden mit berechnet.';
langpack.infoTabTroopCalcThroneRPClip = 'Knight Combat Points:';
langpack.infoTabTroopCalcThroneRPClip2 = 'Knight skill buffs atk, def.';
langpack.infoHeadDistanceCalc = 'Entfernungs Rechner';
langpack.infoHeadRangeCalc = 'Range Calculator';
langpack.infoHeadTroopCalc = 'Troop Calculator';
langpack.infoHeadTroopCalcConfig = 'Settings';
langpack.infoExternalLinksTable = '<table class=pdxTab align="center" width="700" border="0" cellspacing="0" cellpadding="0">\
		<tr><td width="57"><b>Nr.</b></td>\
		<td width="343"><b><center>Topic</center></b></td>\
		<td width="156"><b><center>Source</center></b></td></tr>\
		<tr><td><b># 1</b></td>\
		<td><center><a href="http://kocscripts.com" target="_blank">KoC Scripts - made with love...</a></center></td>\
		<td><center><a href="http://kocscripts.com" target="_blank">kocscripts.com</a></center></td></tr>\
		<tr><td><b># 2</b></td>\
		<td><center><a href="http://kocscripts.com/forum" target="_blank">KoC Scripts - Support Forum</a></center></td>\
		<td><center><a href="http://kocscripts.com" target="_blank">kocscripts.com</a></center></td></tr>\
		<tr><td><b># 3</b></td>\
		<td><center><a href="http://kocscripts.com/koc-scripts-review/" target="_blank">KoC Scripts - Review</a></center></td>\
		<td><center><a href="http://kocscripts.com" target="_blank">kocscripts.com</a></center></td></tr>\
		<tr><td><b># 4</b></td>\
		<td><center><a href="http://kocscripts.com/category/more/wilds/" target="_blank">Wild Attacks</a></center></td>\
		<td><center><a href="http://kocscripts.com" target="_blank">kocscripts.com</a></center></td></tr>\
		<tr><td><b># 5</b></td>\
		<td><center><a href="http://kocscripts.com/category/help-und-tutorials/tips-und-tricks/" target=_blank>Tips and Tricks</a></center></td>\
		<td><center><a href="http://kocscripts.com" target="_blank">kocscripts.com</a></center></td></tr>\
		<tr><td><b># 6</b></td>\
		<td><center><a href="http://kocscripts.com/category/more/wichtige-links/" target="_blank">more Important Links</a></center></td>\
		<td><center><a href="http://kocscripts.com" target="_blank">kocscripts.com</a></center></td></tr>\
		<tr><td><b># 7</b></td>\
		<td><center><a href="http://userscripts.org/users/PDX/scripts" target="_blank">Download KoC Scripts from Userscripts.org</a></center></td>\
		<td><center><a href="http://userscripts.org" target="_blank">userscripts.org</a></center></td></tr>\
		<tr><td><b># 8</b></td>\
		<td><center><a href="http://kocscripts.com/forum/bug-report/" target="_blank">report bugs at KoC Scripts</a></center></td>\
		<td><center><a href="http://kocscripts.com" target="_blank">kocscripts.com</a></center></td></tr>\
		<tr><td><b># 9</b></td>\
		<td><center><a href="http://kocscripts.com/category/kocscripts-news/verbesserung-und-kritik/" target="_blank">Request and suggestions</a></center></td>\
		<td><center><a href="http://kocscripts.com" target="_blank">kocscripts.com</a></center></td></tr>\
		<tr><td><b># 10</b></td>\
		<td><center><a href="http://kocscripts.com/koc-scripts-auf-facebook/" target="_blank">KoC Scripts - Facebook Groups</a></center></td>\
		<td><center><a href="http://kocscripts.com" target="_blank">kocscripts.com</a></center></td></tr>\
		<tr><td><b># 11</b></td>\
		<td><center><a href="http://kocscripts.com/4loot-com-kostenlose-fb-credits/" target="_blank">Free Gems (FB-Credits) at 4loot.com</a></center></td>\
		<td><center><a href="http://kocscripts.com" target="_blank">kocscripts.com</a></center></td></tr>\
		<tr><td><b># 12</b></td>\
		<td><center><a href="http://kocscripts.com/category/more/wappen/" target="_blank">Crest</a></center></td>\
		<td><center><a href="http://kocscripts.com" target="_blank">kocscripts.com</a></center></td></tr>\
		<tr><td><b># 13</b></td>\
				<td><center><a href="http://kocscripts.com/category/more/barbaren-lager/" target="_blank">Attacks and Barbarian Camps</a></center></td>\
		<td><center><a href="http://kocscripts.com" target="_blank">kocscripts.com</a></center></td></tr>\
		</table>';

	
// TAB2 ACTION LOG
langpack.logHead = 'KoC Power - LogBuch';
langpack.logSelectAll = 'Alle Logs';
langpack.logSelectMoreError = 'weitere Fehler';
langpack.logResetTimer = 'Reset wurde bei'; // logResetTimer CITIES logResetTimer2
langpack.logResetTimer2 = 'durchgeführt.';


// TAB2 DOMAIN
langpack.domainHead = 'Hier kannst du bereits geschlossene Server joinen';
langpack.domainLadyLord = 'Lord oder Lady ?:';
langpack.domainSelect = 'Gebiet:';
langpack.domainJoin = 'Beitretten';
langpack.domainNameValue = 'DeinNameHier';

// TAB2 TOURNAMENT
langpack.tournamntHeadStats = 'Heiligtum Statistik für Turniere';
langpack.tournamntPlace = 'Platz';
langpack.tournamntErrorLoading = 'Fehler beim Laden';
langpack.tournamntStart = 'Startet';
langpack.tournamntEnd = 'Endet';
langpack.tournamntRemain = 'Verbleibend';
langpack.tournamntTitleTrainTime = 'Hier kannst du deine Ausbildungs Zeit sehen';
langpack.tournamntTrainTime = 'Ausb. Zeit';
langpack.tournamntDifference = 'Unterschied';
langpack.tournamntPopInTrain = 'In der Ausb.';
langpack.tournamenCheckHead = 'Turnier Check';
langpack.tournamentReward = 'Belohnung';
langpack.mainTournament = 'Turnier';


// TAB2 RESSOURCE PRODUCTION
langpack.ressourceProduction = 'Ressourcen Produktion';


// TAB2 INVENTORY
langpack.inventoryItems = 'Inventar Gegenstände';
langpack.inventoryUseItemsALL = 'use';
langpack.inventoryUseItemsALL2 = 'use ALL:';
langpack.inventoryUseItems = 'jetzt'; // inventoryUseItems ITEMNAME inventoryUseItems2
langpack.inventoryUseItems2 = 'benutzen!';
langpack.inventoryMight = 'Gesamt Macht im Inventar:';


// TAB2 CRAFTING
langpack.craftHead = 'Items mit dem Fey Turm Herstellen';
langpack.craftHeadStats = 'Crafting Stats';
langpack.craftHeadSettings = 'Crafting Einstellung';
langpack.craftHeadPopup = 'Fey Turm - Crafting';
langpack.craftNote = 'Min. Aehtersteine: 5000 - Inventar wird bei Refresh Aktualisiert';
langpack.craftNow = 'ist in arbeit...';
langpack.craftFeyNotFound = 'keine Fey im Heiligtum vorhanden!';
langpack.craftButton = 'Crafting';
langpack.craftValue = 'Crafting...';
langpack.craftCTRL = 'Crafting';
langpack.craftCraft = 'Craft';
langpack.craftCraftOK = 'Craft OK';
langpack.craftFaild = 'Crafting Fehlgeschlagen';


// TAB2 GIFTS
langpack.giftsHead = 'Auto Gifting';
langpack.giftsButtonSend = 'send Gift';
langpack.giftsResultOK = 'gift was send succsessfully!';
langpack.giftsResultONoAlliance = 'found no alliance :/';
langpack.giftsGifts = 'Gift:';
langpack.giftsTommorow = 'came back tommorow please...';
langpack.giftsPossibleNote = 'Max Amount to send gift for each day are 22 Gifts!';
langpack.gifts22send = '22 Gifts was send today!';
langpack.giftsDeleteReports = 'Delete Gift Reports';


// TABS2 ASCENSION
langpack.ascensionHead = 'Ascension Extension';
langpack.ascensionPercent = 'Percent';
langpack.ascensionMenu = 'Menu';
langpack.ascensionCurrentLevel = 'Current Level';
langpack.ascensionCurrentCost = 'Current Cost';
langpack.ascensionBuildingValues = 'Building Values';
langpack.ascensionAscend = 'Ascend';
langpack.ascensionNotAscended = 'Not Ascended';
langpack.ascensionComplete = 'C O M P L E T E &nbsp;&nbsp;&nbsp; (for now)';
langpack.ascensionNotComplete = 'C I T Y &nbsp;&nbsp;&nbsp; N O T  &nbsp;&nbsp;&nbsp; A S C E N D E D &nbsp;&nbsp;&nbsp; Y E T';
langpack.ascensionHeadHelpPop = 'KoC Power - Multilang: Ascension';
langpack.ascensionHelpPop = '<TABLE><TR><TD align=center>Building</td><TD align=center width=50>Lvl 1</td><TD align=center width=50>+1 Lvl</td></tr>\
       	<TR><TD>Castle</td><TD><CENTER>10</center></td><TD><CENTER>+8</center></td></tr>\
       	<TR><TD>Tavern</td><TD><CENTER>7</center></td><TD><CENTER>+6</center></td></tr>\
       	<TR><TD>Knights Hall</td><TD><CENTER>7</center></td><TD><CENTER>+6</center></td></tr>\
       	<TR><TD>Alchemy Lab</td><TD><CENTER>7</center></td><TD><CENTER>+6</center></td></tr>\
       	<TR><TD>Rally Point</td><TD><CENTER>7</center></td><TD><CENTER>+6</center></td></tr>\
       	<TR><TD>Wall</td><TD><CENTER>7</center></td><TD><CENTER>+6</center></td></tr>\
       	<TR><TD>DRUID Barracks (field)</td><TD><CENTER>7</center></td><TD><CENTER>+6</center></td></tr>\
       	<TR><TD>DRUID Apothecary (field)</td><TD><CENTER>6</center></td><TD><CENTER>+5</center></td></tr>\
       	<TR><TD>Embassy</td><TD><CENTER>6</center></td><TD><CENTER>+5</center></td></tr>\
       	<TR><TD>Market</td><TD><CENTER>6</center></td><TD><CENTER>+5</center></td></tr>\
       	<TR><TD>Watch Tower</td><TD><CENTER>6</center></td><TD><CENTER>+5</center></td></tr>\
       	<TR><TD>Spire</td><TD><CENTER>6</center></td><TD><CENTER>+5</center></td></tr>\
       	<TR><TD>Apothecary</td><TD><CENTER>6</center></td><TD><CENTER>+5</center></td></tr>\
       	<TR><TD>NORMAL Barracks</td><TD><CENTER>2</center></td><TD><CENTER>+2</center></td></tr>\
       	<TR><TD>Cottage</td><TD><CENTER>2</center></td><TD><CENTER>+2</center></td></tr>\
       </table><TABLE>\
       	<TR><TR><TD>These numbers are for every added level of a building. Whether you are building it to level 2 or level 10, it will only add this amount to the total, shown under this help button. Every buildings "might" value combines to give the total. Once it reaches 1200, you are at 100% and can level up again.</td></tr></tr>\
      </table>';

	  
// TAB OVERVIEW
langpack.overviewPlaySince  = 'Spielt seit';
langpack.overviewMaxPop = 'Max. Bev.';
langpack.overviewSPop = 'Bev.';
langpack.overviewSProduce = 'Prod.';
langpack.overviewFoodLeft = 'Rest';
langpack.overviewSTrain = 'Ausb.';
langpack.overviewThrone = 'Throne';
langpack.overviewKnightsCheck = 'Ritter verfügbar / Versammlungsplatz Slots';
langpack.overviewFoodProduce = 'Stündliche Nahrung Produktion';
langpack.overviewWoodProduce = 'Stündliche Holz Produktion';
langpack.overviewStoneProduce = 'Stündliche Stein Produktion';
langpack.overviewIronProduce = 'Stündliche Erz Produktion';
langpack.overviewHospitalNote = 'Troop Regeneration';
langpack.overviewSeverStatsNote = 'Show Server Stats';
langpack.overviewAllianceSearchNote = 'goto Alliance Search';
langpack.overviewMightLeaderboardNote = 'Show Leaderboard';
langpack.overviewPlayerStatsNote = 'Show Player Stats';
langpack.overviewAllianceStatsNote = 'Show Alliance Stats';
langpack.overviewThroneMightNote = 'Throne Might';


// TAB2 OVERVIEW
langpack.overviewRessourceOverview = 'Ressourcen Übersicht';


//	┌───────────────────────────────────────────────────────────────────────────┐
//	│  GLOBAL TRANSLATION - BEGIN									            │
//	└───────────────────────────────────────────────────────────────────────────┘


langpack.mainGlobal = 'Global';
langpack.mainHide = 'Hide';
langpack.mainAlert = 'Alert';
langpack.mainCustom = 'Benutzerdefiniert';
langpack.mainImportant = 'Wichtig';
langpack.mainInfo = 'Info';
langpack.mainTotal  = 'Gesamt';
langpack.mainHTotal  = 'GESAMT';
langpack.mainWorker = 'Arbeiter';
langpack.mainMaxIdle = 'Max. Müßig';
langpack.mainIdle = 'Müßig';
langpack.mainLuck = 'Glück';
langpack.mainTax = 'Steuern';
langpack.mainError = 'Fehler';
langpack.mainShow = 'Anzeigen';
langpack.mainHError = 'FEHLER';
langpack.mainSRallyPoint = 'VP';
langpack.mainSDefense = 'Def';
langpack.mainHDef = 'DEF';
langpack.mainMarches = 'Märsche';
langpack.mainSWild = 'Wild.';
langpack.mainCrafting = 'Crafting';
langpack.mainResearch = 'Forschung';
langpack.mainBuildTime = 'Bau Zeit';
langpack.mainShowRoutes = 'Routen Anzeigen';
langpack.mainCastle = 'Heiligtum';
langpack.mainMight = 'Macht';
langpack.mainOnline = 'Online';
langpack.mainOffline = 'Offline';

langpack.mainSmileys = 'Smileys';
langpack.mainLangpacks = 'Sprachpackete';
langpack.mainLangpackVersion = 'Langpack Version:';
langpack.mainSuccessfullyLoaded = "<span class='boldGreen'>successfully</span> loaded";
langpack.mainSelect = 'Auswählen';
langpack.mainClose = 'Schließen';
langpack.mainDelete = 'Löschen';
langpack.mainDeleteAll = 'alle Löschen';
langpack.mainDeleteNow = 'jetzt Löschen';
langpack.mainAlways = 'Immer';
langpack.mainNever = 'Nie';
langpack.mainAll = 'Alle';
langpack.mainNone = 'Keine';
langpack.mainGift = 'Geschenk';
langpack.mainAccept = 'Annehmen';
langpack.mainDate = 'Datum';
langpack.mainFrom = 'von';
langpack.mainTo = 'nach';
langpack.mainAnd = 'und';
langpack.mainArrival = 'Ankunft';
langpack.mainOn = 'Am'; // On Sunday....
langpack.mainPage = 'Seite'; 
langpack.mainSubject = 'Betreff'; 
langpack.mainNoSubject = 'kein Betreff'; 
langpack.mainHDone = 'FERTIG'; 
langpack.mainOK = 'OK';
langpack.mainStop = 'Anhalten';
langpack.mainPopulation = 'Bevölkerung';
langpack.mainProvinces = 'Provinzen';
langpack.mainIntervall = 'Intervall';
langpack.mainSeconds = 'Sekunden';
langpack.mainMinutes = 'Minuten';
langpack.mainHours = 'Stunden';
langpack.mainSort = 'Sortieren';
langpack.mainName = 'Name';
langpack.mainGlory = 'Glory';
langpack.mainLastLogin = 'Letzter Login';
langpack.mainLogin = 'Login';
langpack.mainPosition = 'Position';
langpack.mainNeed = 'Benötige';
langpack.mainReset = 'Zurücksetzen';

langpack.mainWildernes = 'Wildnisse';
langpack.mainTroops = 'Truppen';
langpack.mainTroopAmount = 'Truppenstärke';
langpack.mainRounds = 'Runden';
langpack.mainRound = 'Runde';
langpack.mainWall = 'Mauer';
langpack.mainPlayer = 'Spieler';
langpack.mainMap = 'Karte';
langpack.mainInFog = 'Im Nebel';
langpack.mainSlots = 'Slots';

langpack.mainDesertion = 'Desertieren';
langpack.mainAttacking = 'Angreifen';
langpack.mainReinforce = 'Verstärken';
langpack.mainReinforced = 'Verstärkt';
langpack.mainReassign = 'Neu Zuordnen';
langpack.mainTransport = 'Transport';
langpack.mainAttack = 'Angriff';
langpack.mainAntiScout = 'Anti-Späher';
langpack.mainScout = 'Späher';
langpack.mainScouting = 'Spähen';
langpack.mainScoutAttack = 'Späh Angriff';
langpack.mainWildAttack = 'Wildniss Angriff';
langpack.mainAutoTransport = 'Auto Transport';
langpack.mainRaidAttack = 'Raid Angriff';
langpack.mainSupplyTransport = 'Versorger Transporte';
langpack.mainMarch = 'Marschieren';
langpack.mainReinforcement = 'Verstärkung';
langpack.mainCamped = 'Lagernd';
langpack.mainReturn = 'Rückmarsch';
langpack.mainCoordinate = 'Koordinaten';
langpack.mainCoord = 'Koordinate';

langpack.mainTarget = 'Ziel';
langpack.mainTargets = 'Ziele';
langpack.mainDistance = 'Entfernung';

langpack.mainSupply = 'Versorger';
langpack.mainRaid = 'Raid';
langpack.mainKnights = 'Ritter';
langpack.mainEmbassy = 'Botschaft';
langpack.mainDiplo = 'Diplomatie';
langpack.mainDefense = 'Verteidigung';
langpack.mainVersion = 'Version';
langpack.mainServer = 'Server';
langpack.mainRepeat = 'Wiederholen';
langpack.mainVolume = 'Lautstärke';
langpack.mainItems = 'Items';
langpack.mainItem = 'Item';
langpack.mainInventory = 'Inventar';
langpack.mainAmount = 'Menge';
langpack.mainWild = 'Wildniss';
langpack.mainRank = 'Rang';

langpack.mainOfficer = 'Offizier';
langpack.mainChancellor = 'Kanzler';
langpack.mainViceChancellor = 'Vize Kanzler';

langpack.mainURLmainURL = 'URL';
langpack.mainNormal = 'Normal';
langpack.mainWideScreen = 'Widescreen';
langpack.mainUltra = 'Ultra';
langpack.mainDefault = 'Standard';
langpack.mainWithoutBosster = 'ohne Booster';
langpack.mainCanceled = 'Abgebrochen';
langpack.mainCancel = 'Abbrechen';
langpack.mainRequirement = 'Voraussetzung';
langpack.mainAction = 'Aktion';
langpack.mainRecall = 'Zurückrufen';
langpack.mainSendHome = 'Zurückschicken';
langpack.mainStatus = 'Status';
langpack.mainURL = 'URL';
langpack.mainMember = 'Mitglieder';

langpack.mainTime = 'Zeit';
langpack.mainReports = 'Berichte';
langpack.mainReport = 'Bericht';
langpack.mainMessage = 'Nachricht';
langpack.mainSpam = 'Spam';
langpack.mainActivate = 'Aktivieren';
langpack.mainDeActivate = 'Deaktivieren';
langpack.mainGeneral = 'Allgemein';
langpack.mainSpeedups = 'Speedups';
langpack.mainCombat = 'Schlacht';
langpack.mainRessources = 'Ressourcen';
langpack.mainChest = 'Truhe(n)';
langpack.mainCourt = 'Hof';
langpack.mainGifts = 'Geschenke';
langpack.mainArticle = 'Artikle';
langpack.mainCategory = 'Kategorie';
langpack.mainCharge = 'Lade';
langpack.mainRange = 'Range';
langpack.mainDebuff = 'Debuff';
langpack.mainCities = 'Städte';
langpack.mainAvatar = 'Avatar';
langpack.mainFacebook = 'Facebook';
langpack.mainCreate = 'Erstellt';
langpack.mainProfile = 'Profil';
langpack.mainGuardian = 'Wächter';
langpack.mainDarkForest = 'Dark Forest';
langpack.mainType = 'Typ';
langpack.mainNotAvailable = 'nicht Verfügbar';
langpack.mainCity = 'Stadt';
langpack.mainRallyPoint = 'Versammlungsplatz';
langpack.mainMillions = 'Million';
langpack.mainBillions = 'Milliarde(n)';

langpack.mainFriends = 'Freunde';
langpack.mainUnknown = 'Unbekannt';
langpack.mainInvalid = 'Ungültig';

langpack.mainAttacker = 'Angreifer';
langpack.mainDefender = 'Verteidiger';
langpack.mainGenerally = 'Generally';
langpack.mainAutoFunc = 'Automatic Functions';


// SHORTCUT WORDS
langpack.shortFood = 'Futter';
langpack.shortLife = 'Leb.';
langpack.shortAttack = 'Angr.';
langpack.shortSpeed =  'Gesch.';
langpack.shortETA = 'ETA'; 
langpack.shortDistance = 'Entf.'; 
langpack.shortNotAvailable = 'n/A';
langpack.shortDiplo = 'DIP'; // Days in Position
langpack.shortPos = 'Pos'; // Position
langpack.shortMin = 'Min.'; // Minimum
langpack.shortMax = 'Max.'; // Maximum
langpack.shortCoordinate = 'Koord.';
langpack.shortLevel = 'Lvl';
langpack.shortDarkForest = 'DF';
langpack.shortHour = 'Std.';
langpack.shortSeconds = 's';
langpack.shortPage = 'S';
langpack.shortAction = 'A';
langpack.shortBillion = 'Mrd';
langpack.shortMillion = 'M';


//	┌───────────────────────────────────────────────────────────────────────────┐
//	│  POPUP - TRANSLATION | HELP									            │
//	└───────────────────────────────────────────────────────────────────────────┘


langpack.crestHelp = '<center>Der Tab wurde erstellt um Wildnisse anzugreifen um Wappen zu erhalten<BR>\
						Er wird eine Wildniss mit 2 Wellen Angreifen, Aufgeben und das immer wieder<BR>\
						Also sei sicher du hast <b>2 FREIEN SLOT</b> in deinem Heiligtum<BR>\
						<B>Einfach die Truppenstärke eintragen, und den Button auf "AN" stellen.</b></center><BR>\
	<A target="_tab" href="http://koc.wikia.com/wiki/Wilderness">koc.wikia.com</a> (Wildniss Angriffe)\
	<TABLE width=100%><TR><TD>Level</td><TD>Welle 1</td><TD>Welle 2</td><TD>Verluste</td><TD>Befliedern</td></tr>\
	<TR><TD>1</td><TD>n/a</td><TD>160 Miliz</td><TD>12 Miliz</td><TD>0</td></tr>\
	<TR><TD>1</td><TD>n/a</td><TD>80 Bogen</td><TD><span class=boldGreen>keine</span></td><TD>1+</td></tr>\
	<TR><TD>2</td><TD>5 Miliz</td><TD>130 Bogen</td><TD>1. Welle</td><TD>2+</td></tr>\
	<TR><TD>3</td><TD>10 Miliz</td><TD>520 Bogen</td><TD>1. Welle</td><TD>3+</td></tr>\
	<TR><TD>4</td><TD>20 Miliz</td><TD>1600 Bogen</td><TD>1. Welle</td><TD>4+</td></tr>\
	<TR><TD>5</td><TD>50 Miliz</td><TD>2200 Bogen</td><TD>1. Welle</td><TD>6+</td></tr>\
	<TR><TD>6</td><TD>100 Miliz</td><TD>3000 Bogen</td><TD>1. Welle</td><TD>7+</td></tr>\
	<TR><TD>7</td><TD>150 Miliz</td><TD>6000 Bogen</td><TD>1. Welle</td><TD>8+</td></tr>\
	<TR><TD>8</td><TD>299 Miliz + 1Bal</td><TD>9000 Bogen + 900 Bal</td><TD>1. Welle + 1 Bogen</td><TD>9+</td></tr>\
	<TR><TD>9</td><TD>599 Miliz + 1Bal</td><TD>13000 Bogen + 900 Bal</td><TD>1. Welle + 2 Bogen</td><TD>10</td></tr>\
	<TR><TD>10</td><TD>1199 Miliz + 1 Cat</td><TD>35000 Bogen + 2500 Cat</td><TD>1. Welle + 6 Bogen + 50 Cat</td><TD>10</td></tr></table><br><br>';

	
//	┌───────────────────────────────────────────────────────────────────────────┐
//	│  HUD STUFF									     				        │
//	└───────────────────────────────────────────────────────────────────────────┘


langpack.ksSupportChat = 'Hier ist der KoC Scripts Support Chat auf dem Camelot IRC (irc.god-like.org:6667)';
langpack.ksInstallLatestNote = 'Update KoC Power - Multilang';
langpack.KsRunningLanguage = 'You are Running the Türkçe Version of KoC Power - Multilang, change your Game Language to the same Language!';

langpack.KsInfoBoxHomePageNote = 'visit KoC Scripts now!';
langpack.KsInfoBoxTeamNote = 'KoC Scripts - Team';
langpack.KsInfoBoxDevGroupNote = 'you want to translate KoC Power - Multilang ?';
langpack.KsInfoBoxFacebookNote = 'check our Facebook Groups here';
langpack.KsInfoBoxGCNote = 'KoC Power - Multilang on googlecode';
langpack.KsInfoBoxUserscriptsNote = 'KoC Power - Multilang on Userscripts';
langpack.KsInfoBoxReportNote = 'upload Sound, Background or Report Bugs/Wishes';
langpack.KsInfoBoxReviewNote = 'Review KoC Power - Multilang at Userscripts! Thanks =)';
langpack.KsInfoBoxFirefoxNote = 'visit mozilla Firefox now!';
langpack.KsInfoBoxGreasemonkeyNote = 'visit Greasemonkey now!';
langpack.KsInfoBoxScriptishNote = 'visit Scriptish!';
langpack.KsInfoBoxJavaNote = 'check your Java Version!';
langpack.KsInfoBoxFlashNote = 'check your Adobe Flash Player Version!';
langpack.KsInfoBox4LootNote = 'get Free Facebook Credits, just Collect Coins, Invite Friends or Play Daily Quiz (100% Free (05/30/2012))';


//	┌───────────────────────────────────────────────────────────────────────────┐
//	│  CAMELOT TRANSLATION											            │
//	└───────────────────────────────────────────────────────────────────────────┘


// - ITEMS
langpack.stoneofear = 'Stein des Ohr';
langpack.leinenfluegel = 'Leinenflügel';
langpack.animale = 'Tierfell';
langpack.blood = 'Blutrünstigkeit';
langpack.bloodstone = 'Blutstein';
langpack.magnetstein = 'Magnetstein';
langpack.tiferstone = 'Stein des Tifer';
langpack.keterstone = 'Keterstone';
langpack.stoneskin = 'Stoneskin';
langpack.guinevere = 'Gunst der Guinevere';
langpack.parchmentScroll = 'Parchment';
// - CREST AND SEALS
langpack.SirBors = 'Sir Bors';
langpack.SirEctors = 'Sir Ectors';
langpack.SirKays = 'Sir Kays';
langpack.SirBediveres = 'Sir Bediveres';
langpack.SirGawains = 'Sir Gawains';
langpack.SirPercivals = 'Sir Percivals';
langpack.SirGalahads = 'Sir Galahads';
langpack.SirLancelots = 'Sir Lancelots';
langpack.Arthurs = 'Arthurs';
langpack.Morganas = 'Morganas';
langpack.Mordreds = 'Mordreds';
langpack.Stags = 'König Stags';
langpack.Pendragons = 'Pendragons';
langpack.LadyoftheLake = 'Lady of the Lake';
langpack.aetherseal = 'Aether Siegel'; //Aetherseal
langpack.merlinsseal = 'Merlin Siegel';
langpack.ysbaddenseal = 'Ysbadden Siegel';
// - TROOPS
langpack.supplytroop = 'Versorgungstruppe';
langpack.shrsupply = 'Versorger';
langpack.militiaman = 'Milizsoldat';
langpack.shrmilitiaman = 'Miliz';
langpack.scout = 'Späher';
langpack.pikeman = 'Lanzenträger';
langpack.shrpikeman = 'Lanzen';
langpack.swordsman = 'Schwertkämpfer';
langpack.shrswordsman = 'Schwerter';
langpack.archer = 'Bogenschützen';
langpack.shrtarcher = 'Bogen';
langpack.cavalry = 'Kavallerie';
langpack.shrcavalry = 'Kav';
langpack.heavycavalry = 'SchwereKavallerie';
langpack.shrheavycavalry = 'S-Kav';
langpack.supplywagon = 'Versorgungswagen';
langpack.shrsupplywagon = 'Wagen';
langpack.ballista = 'Ballisten';
langpack.shrballista = 'Ballis';
langpack.batteringram = 'Rammbock';
langpack.shrbatteringram = 'Ram';
langpack.catapult = 'Steinschleuder';
langpack.shrcatapult = 'Katas';
// - MAX 6 LETTER TROOP NAMES { postToChat Troop Names }
langpack.kocExtraShortSupplyTroop = 'Vers';
langpack.kocExtraShortMilitiaman = 'Miliz';
langpack.kocExtraShortScout = 'Späher';
langpack.kocExtraShortPikeman = 'Lanze';
langpack.kocExtraShortSwordsman = 'Schwe';
langpack.kocExtraShortArcher = 'Bogen';
langpack.kocExtraShortCavalry = 'Kav';
langpack.kocExtraShortHeavyCavalry = 'S-Kav';
langpack.kocExtraShortSupplyWagon = 'Wagen';
langpack.kocExtraShortBallista = 'Balli';
langpack.kocExtraShortBatteringram = 'Ram';
langpack.kocExtraShortCatapult = 'Kata';
// - WALL
langpack.crossbows = 'Armbrüste';
langpack.trebuchet = 'Trebuchet';
langpack.caltr = 'Krähenfüße';
langpack.spiked = 'Eiserne Erdspieße';
langpack.trap = 'Fallen';
// - BUILDINGS
langpack.kocBlacksmith = 'Schmied';
langpack.kocBarracks = 'Kasernen';
// - WILDS
langpack.kocBarbarianCamps = 'Barbaren Lager';
langpack.kocShortBarbarian = 'Barbs';
langpack.kocGrassland = 'Grassland';
langpack.kocLake = 'See';
langpack.kocForests = 'Wälder';
langpack.kocBog = 'Moor';
langpack.kocHill = 'Hügel';
langpack.kocMount = 'Berg';
langpack.kocPlain = 'Ebene';
langpack.kocMistedCity = 'Misted City';
langpack.kocRuin = 'Ruin';
langpack.kocCity= 'City';
langpack.kocWoods= 'Woods';
langpack.kocDarkForest = 'DarkForest';
langpack.kocMercenaries = 'Söldner';
langpack.kocVeterans = 'Veteranen';
langpack.kocIntermediates = 'Fortgeschrittener Anfänger';
langpack.kocNovices = 'Novizen';
langpack.kocNoneHired = 'Niemand';
// - KNIGHTS
langpack.kocMarschall = 'Marschall';
langpack.kocAlchemystic = 'Alchemistisch';
langpack.kocSteward = 'Verwalter';
langpack.kocForeman = 'Meister';
langpack.kocResourcefulness = 'Kreativität';
langpack.kocPolitics = 'Politik';
langpack.kocCombat = 'Schlacht';
langpack.kocIntelligence = 'Intiligenz';
langpack.kocShortPolitics = 'Pol';
langpack.kocShortCombat = 'Com';
langpack.kocShortIntelligence = 'Int';
langpack.kocShortRessource = 'Res';
// - DIPLO
langpack.kocNoAlliance = 'Allianzlos';
langpack.kocNeutral = 'Neutral';
langpack.kocFriendly = 'Freundlich';
langpack.kocHostile = 'Feindlich';
langpack.kocAllys = 'Alliierte';


//	┌───────────────────────────────────────────────────────────────────────────┐
//	│  KOC POWER - FUNCTION											            │
//	└───────────────────────────────────────────────────────────────────────────┘


// MULTI DETECT PROBLEMS
langpack.multiErrorPopup = 'Ein Fehler wurde ermittelt:';
// MULTI UPDATE CHAT COMMAND
langpack.multiUpdateChatNote= 'Visit <a href="http://kocscripts.com" target="_blank" title="Visit now our Website">KoC Scripts</a>! or our <a href="http://userscripts.org/scripts/show/104137" target="_blank" title="visit now the Release Webite of KoC Power - Multilang">Userscripts Website</a>.<BR>The <a href="http://code.google.com/p/koc-power-pdx" target="_blank" title="This is the Developer Page for KoC Power - Multilang">googlecode Projekt</a> Page is for <a href="http://code.google.com/p/koc-power-pdx/issues/entry" target="_blank" title="You found a Bug got a wish or want to Upload your own Sound?">Reporting Bugs, Wishes or attach Sound Files</a><BR> Install now the <a href="http://userscripts.org/scripts/source/104137.user.js" target="_blank" title="Install NOW the Release Version of KoC Power - Multilang, should be bug free...">Release Version</a> or testing the <a href="http://koc-power-pdx.googlecode.com/svn/beta/kocpower-multi-pdx.user.js" target="_blank" title="Install NOW the Beta Version of KoC Power - Multilang, Beta Version is the Developer Version it may contains Errors, but also can contain BugFixes what not Released yet!">Beta Version</a>.<BR> If you like this Script please give a <a href="http://userscripts.org/scripts/reviews/104137" target="_blank" title="I place a high value on your opinion, thank you for your rating! a Like one would be great too! THANK YOU!">Review NOW</a>.';
// KOC NOT LOADED
langpack.refreshTimer = 'Refresh Timer';
langpack.refreshIn = 'in';
langpack.refreshNowNote = 'jetzt KofC neu Laden.';
langpack.refreshResetNote = 'jetzt Refresh Timer Zurücksetzen';
langpack.refreshReload = 'Refresh';
langpack.refreshActionLog = 'Auto Refresh:'; // refreshActionLog refreshActionLog2 1337 refreshActionLog3 
langpack.refreshActionLog2 = '';
langpack.refreshActionLog3 = 'minutes expired, reloading game now! ';
langpack.refreshDFActionLog = 'Reloading the game now...';
// UPDATER
langpack.updateButtonNote = 'Es ist eine neuere Version von KoC Power - Multilang verfügbar!';
// DELETE REPORTS
langpack.reportDelete = 'Berichte von Seite';
langpack.reportDelete2 = 'erfolgreich gelöscht';
langpack.reportAutoDelete = 'Automatischen Löschen:';
langpack.reportAutoDeleteNoNeed = 'Löschen wird nicht Benötigt';
// PT SCOUT
langpack.scoutSendconfirm = 'Möchtest du Späher versenden?';
// KOC NOT FOUND
langpack.kocNotFound = 'KoC Power - Multilang Detected KofC is not Aktive';
langpack.kocDialogRetry = 'Refresh in';
// LOW FOOD ALERT
langpack.foodPostLow = 'Mein Heiligtum';
langpack.foodPostLow2 = 'hat';
langpack.foodPostLow3 = 'zu wenig Nahrung sie reicht noch für';
langpack.foodPostLow4 = '-  Produktion:';
// OTHER ERRORS
langpack.errorQuery = 'Query Fehler: 5 erfolglose Versuche, stoppe jetzt...';
langpack.errorQueryError = 'Query Fehler:';
// EXPORT TO KOC ATTACK
langpack.exportAtkHead = 'Barbaren Lager nach KoC Attack - Extra Feature Exportieren';
langpack.exportAtkTargetType = 'Ziel Typ';
langpack.exportAtkTargets = 'Ziele';

langpack.exportAtkTrpSupply = 'Versorger';
langpack.exportAtkTrpWagon = 'Wagen';
langpack.exportAtkTrpArcher = 'Bogen';
langpack.exportAtkTrpCav = 'Kav';
langpack.exportAtkTrpHC = 'S-Kav';
langpack.exportAtkTrpBal = 'Balis';
langpack.exportAtkTrpCat = 'Kata';

langpack.exportAtkTo = 'nach KoC Attack Exportieren';
langpack.exportAtkNotPossible = 'KoC Attack ist nicht aktiv, kann nicht Exportieren...';
langpack.exportAtkWrongInput = 'Fehlerhafte Eingabe...';
langpack.exportAtkNoTroops = 'keine Truppen ausgewählt!'; //No troops defined
langpack.exportAtkMuchTroops = 'zu viele Truppen ausgewählt!'; //To much Troops
langpack.exportAtkWrongFormat = 'Fehlerhaftes Angriffs Dialog Format'; //To much Troops
langpack.exportAtkNotPossibleToOpen = 'nicht möglich Angriffs Fenster zu öffnen...'; //To much Troops


// CHAT STUFF
langpack.chatSayToAlliance = 'sagt zur Allianz'; //to the alliance
langpack.chatAlliance = 'Allianz:'; //alliance:
langpack.chatWhisperTo = 'flüstert dir zu'; //whispers to
langpack.chatWhisperToYou = 'Flüstert'; //whispers to

// TOWER STUFF
langpack.towerMailSubject = 'wird';
langpack.towerSCOUT = 'SPÄHER';
langpack.towerATTACK = 'ANGRIFF';
langpack.towerWILD = 'WILDNISS';
langpack.towerWILDATTACK = 'WILDNISS ANGRIFF';
langpack.towerCASTLE = 'HEILIGTUM';
langpack.towerTYPE = 'TYP:';
langpack.towerOn = 'auf';
langpack.towerHQ = 'HQ:';
langpack.towerFlechting = 'Befl.:';
langpack.towerTypeArrival = '** ANKUNFT ** :';
langpack.towerTypeCastle = '** HEILIGTUM **';
langpack.towerTypeDefense = '** VERTEIDIGUNG **';
langpack.towerNoEmbassy = 'Keine Botschaft';
langpack.towerMyEmbassy = 'Freie Botschaft Slots';
langpack.towerTypeEmbassy = '** BOTSCHAFT **:';
langpack.towerTypeMyTroops = '** TRUPPEN **:';
langpack.towerTypeTotal = '** GESAMT ** :';
langpack.towerTypeFood = '** NAHRUNG **:';
langpack.towerTypeWallDef = '** MAUER DEF **:';
langpack.towerEmbassySlot = 'Slot';
langpack.towerFoodLeft = '-> Reicht für:';


//	┌───────────────────────────────────────────────────────────────────────────┐
//	│  KOC POWER - BUTTONS											            │
//	└───────────────────────────────────────────────────────────────────────────┘


langpack.buttonAddMainTabLink2 = 'Quick';
langpack.buttonResetDF = 'DARK FOREST';
langpack.buttonResetOptions = 'ALLES ZURÜCKSETZEN';
langpack.buttonResetColors = 'FARBEN ZURÜCKSETZEN';
langpack.buttonResetTabOrderPower = 'RESET TAB ORDER';
langpack.buttonHelp = 'HILFE';
langpack.buttonON = 'AN';
langpack.buttonOFF = 'AUS';
langpack.buttonUpdate = 'UPDATE';
langpack.buttonPlaySound = 'Abspielen';
langpack.buttonStopSound = 'Alarm Ausschalten';
langpack.buttonDownload = 'Download';
langpack.buttonCraft = 'Craft';
langpack.buttonSendCrest = 'Jetzt Bericht Zusenden';
langpack.buttonShowDiplo = 'Diplomatie Anzeigen';
langpack.buttonSave = 'Speichern';
langpack.buttonEdit = 'Bearbeiten';
langpack.buttonAdd = 'Hinzufügen';
langpack.buttonMax = 'Max';


//	┌───────────────────────────────────────────────────────────────────────────┐
//	│  IMPORTANT | STUFF 											            │
//	└───────────────────────────────────────────────────────────────────────────┘


langpack.prefixSpam = 'INFO:';
langpack.getChatRules = /Respektiere die Moderatoren und hab vor allem viel Spaß!/i;

langpack.myregexp1 = /Du bist Hilfe Nr\./i; //Du bist Hilfe Nr. # 4 von 5 bei Lady Hexe2001!
langpack.myregexp2 = /braucht keine Hilfe\./i;
langpack.myregexp3 = /wurde schon beendet\./i;
langpack.myregexp4 = /Hilfe erhalten\./i;
langpack.myregexp5 = /You already helped with (.*?)\'s project\./i;
langpack.secondregexp1 = /Tu es l'aide/i;
langpack.secondregexp2 = /Le projet de /i;
langpack.secondregexp3 = /braucht keine Hilfe./i;
langpack.secondregexp4 = /hat schon die maximal/i;
langpack.getScoutError =  'Ne peux attaquer le marais';
langpack.getGiftDeleteButton = 'New Gift Received!';


//	┌───────────────────────────────────────────────────────────────────────────┐
//	│ 		!!!		DO NOT CHANGE ANYTHING BELOW THIS LINES		!!!	            │
//	└───────────────────────────────────────────────────────────────────────────┘


langpack.tournamntOfMight = 'Turnier der Macht';


// OLD STUFF 
langpack.shrbtnchecked = '☑';
langpack.shrbtnnotchecked = '☐';
langpack.shrbtnnotfound = '?';
langpack.ResReqconfirm = 'RES BESTÄTIGUNG'; // DO NOT TRANSLATE OR CHANGE THIS!
langpack.ResReqconfirm2 = 'BESTÄTIGUNG';// DO NOT TRANSLATE OR CHANGE THIS!
langpack.ResReqconfirm3 = 'BESTÄTIGT';// DO NOT TRANSLATE OR CHANGE THIS!
langpack.possibleatk = 'MÖGLICHER ANGRIFF:';// DO NOT TRANSLATE OR CHANGE THIS!
langpack.chatstuff = '°°';// DO NOT TRANSLATE OR CHANGE THIS!
langpack.ResReqGetLangGer = 'Birlik Faaliyeti'; // DO NOT TRANSLATE THIS!

// GET MUTLI ALERTS IN CHAT
// - DE
langpack.towerSCOUTde = 'TYP: SPÄHER';
langpack.towerARRIVALEde = '** ANKUNFT ** :';
langpack.towerATTACKde = 'TYP: ANGRIFF';
langpack.towerWILDATTACKde = 'TYP: WILDNISS ANGRIFF';
langpack.towerWILDde = 'Ziel: WILDNISS';
langpack.foodPostLowde = 'zu wenig Nahrung sie reicht noch für';
// - EN
langpack.towerSCOUTen = 'TYPE: SCOUT';
langpack.towerARRIVALEen = '** ARRIVAL ** :';
langpack.towerATTACKen = 'embassy slots';
langpack.towerWILDATTACKen = 'TYPE: WILD ATTACK';
langpack.towerWILDen = 'Target: WILD';
langpack.foodPostLowen = 'low food.. Left for:';
// - ES
langpack.towerSCOUTes = 'TIPO: EXPLORACION';
langpack.towerARRIVALEes = '** LLEGADA ** :';
langpack.towerATTACKes = 'TIPO: ATTACK';
langpack.towerWILDATTACKes = 'TIPO: TIERRA ATAQUE';
langpack.towerWILDes = 'Tipo: TIERRA';
langpack.foodPostLowes = 'poco alimento.. Queda:';
// - FR
langpack.towerSCOUTfr = 'TYPE: ECLAIRAGE';
langpack.towerARRIVALEfr = '** ARRIVE ** :';
langpack.towerATTACKfr = 'TYPE: ATTAQUE';
langpack.towerWILDATTACKfr = 'TYPE: ATTAQUE T-SAUVAGE';
langpack.towerWILDfr = 'Cible: T-SAUVAGE';
langpack.foodPostLowfr = 'Manque de nourriture.. Restant:';
// - TR
langpack.towerSCOUTtr = 'TYPE: SCOUT';
langpack.towerARRIVALEtr = '** ARRIVAL ** :';
langpack.towerATTACKtr = 'TYPE: ATTACK';
langpack.towerWILDATTACKtr = 'TYPE: WILD ATTACK';
langpack.towerWILDtr = 'Target: WILD';
langpack.foodPostLowtr = 'zu wenig Nahrung sie reicht noch für';
// - PT
langpack.towerSCOUTpt = 'TYPE: SCOUT';
langpack.towerARRIVALEpt = '** ARRIVAL ** :';
langpack.towerATTACKpt = 'TYPE: ATTACK';
langpack.towerWILDATTACKpt = 'TYPE: WILD ATTACK';
langpack.towerWILDpt = 'Target: WILD';
langpack.foodPostLowpt = 'low food.. Left for:';
// - IT
langpack.towerSCOUTit = 'TIPO: ESPLORA';
langpack.towerARRIVALEit = '** ARRIVo ** :';
langpack.towerATTACKit = 'TIPO: ATTACCO';
langpack.towerWILDATTACKit = 'TIPO: ATTACCO TERRA';
langpack.towerWILDit = 'Obiettivo: TERRA';
langpack.foodPostLowit = 'Poco cibo.. Autonomia per:';
// - GR
langpack.towerSCOUTgr = 'TYPE: SCOUT';
langpack.towerARRIVALEgr = '** ARRIVAL ** :';
langpack.towerATTACKgr = 'TYPE: ATTACK';
langpack.towerWILDATTACKgr = 'TYPE: WILD ATTACK';
langpack.towerWILDgr = 'Target: WILD';
langpack.foodPostLowgr = 'low food.. Left for:';


// OLD MUTLI AND OTHER SCRIPTS
// - OLD MULTI - GET ATTACK IN CHAT
langpack.towerGetAttackDE = 'Meine Botschaft hat'; 
langpack.towerGetAttackEN = 'My embassy has';
langpack.towerGetAttackTR = 'Elciligim'; 
langpack.towerGetAttackES = 'Mi embajada tiene';
langpack.towerGetAttackFR = 'Mon ambassade à';
langpack.towerGetAttackGR = 'Η πρεσβεία μου έχει';
langpack.towerGetAttackIT = 'L\'ambasciata mia ha'; 
langpack.towerGetAttackPT = 'A minha embaixada tem';
// - KOC ALLIANCE EXTRAS - GET ATTACK IN CHAT
langpack.embtroopsEN = 'troops in embassy';
langpack.embtroopsFR = 'troupes dans mon ambassade';
langpack.embtroopsES = 'tropas en la embajada'; //troops in embassy
langpack.embtroopsGR = 'Στρατεύματα στην Πρεσβεία';
langpack.embtroopsIT = 'Truppe nella ambasciata';
langpack.embtroopsPT = 'tropas na embaixada';
langpack.embtroopsTR = 'elcilikte bulunan Birlikler';
langpack.embtroopsDE = 'Truppen in der Botschaft';
// - OLD MULTI -  GET WILD ATTACK IN CHAT
langpack.towerGetWildTR = 'BozkIr koor';
langpack.towerGetWildPT = 'Wild em';
langpack.towerGetWildIT = 'terra selvaggia a';
langpack.towerGetWildGR = 'άγρια μέρος';
langpack.towerGetWildFR = 'Ma TS au';
langpack.towerGetWildES = 'Tierra en'; //Wild at
langpack.towerGetWildEN = 'Wild at';
langpack.towerGetWildDE = 'Wildniss bei';
// - OLD MULTI -  LOW FOOD IN CHAT
langpack.lowfoodrDE  = 'Nahrung sie reicht noch für';
langpack.lowfoodrEN  = 'is low on food';
langpack.lowfoodrES  = 'tiene poco alimento'; //is low on food
langpack.lowfoodrFR  = 'manque de nourriture';
langpack.lowfoodrGR  = 'αρκετή τροφή για ένα άλλο';
langpack.lowfoodrIT  = 'il cibo basta ancora per';
langpack.lowfoodrPT  = 'está com falta de comida';
langpack.lowfoodrTR  = 'yiyecegimin bitmesine kalan süre';


// BUTTLER
langpack.ksx_KoCButtler_language               ='Deutsch';
	
langpack.ksx_KoCButtler_Toolbar_NewMessage     ='Neue Nachricht';
langpack.ksx_KoCButtler_Toolbar_MyReports      ='Meine Berichte';
langpack.ksx_KoCButtler_Toolbar_AllianceReports='Allianz Berichte';
langpack.ksx_KoCButtler_Toolbar_Reinforce      ='Verstärken';
langpack.ksx_KoCButtler_Toolbar_Reassign       ='Neu zuordnen';
langpack.ksx_KoCButtler_Toolbar_Transport      ='Transport';
langpack.ksx_KoCButtler_Toolbar_RepeatMarchAsk    ='Wiederholen...';
	
langpack.ksx_KoCButtler_PowerToolbar_autoTransport = 'Transport';
langpack.ksx_KoCButtler_PowerToolbar_autoReassign = 'Neu zuordnen';
langpack.ksx_KoCButtler_PowerToolbar_autoCrest = 'Wappen';
langpack.ksx_KoCButtler_PowerToolbar_autoTrain = 'Kasserne';
langpack.ksx_KoCButtler_PowerToolbar_autoRaidReset = 'Raid Reset';
langpack.ksx_KoCButtler_PowerToolbar_autoRefresh = 'Auto Refresh';
langpack.ksx_KoCButtler_PowerToolbar_autoBuild = 'Autobau';
langpack.ksx_KoCButtler_PowerToolbar_buildMode = 'Markieren';
langpack.ksx_KoCButtler_PowerToolbar_buildAskHelp = 'Nach Hilfe fragen';
	
langpack.ksx_KoCButtler_ResourceRequest_gold  = 'Gold';
langpack.ksx_KoCButtler_ResourceRequest_food  = 'Nahrung';
langpack.ksx_KoCButtler_ResourceRequest_wood  = 'Holz';
langpack.ksx_KoCButtler_ResourceRequest_stone = 'Stein';
langpack.ksx_KoCButtler_ResourceRequest_ore   = 'Erz';
	
langpack.ksx_KoCButtler_ResourceRequest_UICaption             = 'RESSOURCEN-ANFRAGE';
langpack.ksx_KoCButtler_ResourceRequest_UIDestination         = 'Ziel';
langpack.ksx_KoCButtler_ResourceRequest_UIAmount                = 'Menge';
langpack.ksx_KoCButtler_ResourceRequest_UISendRequest         = 'Sende Anfrage';
langpack.ksx_KoCButtler_ResourceRequest_ButtonTitle           = 'Ressourcen Anfrage';
langpack.ksx_KoCButtler_ResourceRequest_AckButtonTitle        = "Bestätigen";
langpack.ksx_KoCButtler_ResourceRequest_ExpressDlyButtonTitle = "Express Liefern";
langpack.ksx_KoCButtler_ResourceRequest_DlyButtonTitle        = "Liefern";

langpack.PredefinedTransports = 'Vordefinierte Transporte';
langpack.Training             = 'Training';
langpack.LastUsed             = 'Zuletzt verwendet';
langpack.CalculateTroops      = 'Truppen Berechnen';


//	┌───────────────────────────────────────────────────────────────────────────┐
//	│  NEW STUFF TO SORT											            │
//	└───────────────────────────────────────────────────────────────────────────┘


//16.10.2012 Bommel
langpack.bloodthorn              = 'MaskierteAmazone';
langpack.shrbloodthorn           = 'Amazone';
langpack.kocExtraShortBloodthorn = 'Amaz';
langpack.mainFailedAttempt       = 'Versuch fehlgeschlagen';
langpack.mainSuccessfulAttempt   = 'Versuch erfolgreich';
langpack.mainFatalAjaxError      = 'Fataler Ajax Fehler';
langpack.mainCityDruid           = 'Druidenstadt';
langpack.mainCityFey             = 'Feystadt';
langpack.mainCityBriton          = 'Britenstadt';
langpack.mainWrongThroneSet      = 'Falsches Throne-Set! Keine Ausbildung';
langpack.mainTrainOnlyThroneSet  = 'Ausbilden nur bei Throne-Set';
langpack.mainChangeThroneSet     = 'Throne-Set wechseln';
langpack.mainToThroneSet         = 'zu Set';
langpack.mainWhenAttacked        = 'bei Angriff';
langpack.mainResetThrone         = 'Throne-Set zur&uuml;ckstellen';
langpack.mainIf                  = 'wenn';
langpack.mainMinutesNoAttack     = 'Minuten kein Angriff erfolgte';
langpack.mainEnd                 = 'Ende';
//17.10.2012 Bommel
langpack.pbHelpRequestOff       = 'keine Hilfe anfordern';
langpack.pbHelpRequestChat      = 'nur im Chat';
langpack.pbHelpRequestChatFB    = 'im Chat und FB (immer)';
langpack.pbHelpRequestChatFB10  = 'Chat und FB (min. 10 Min.)';
langpack.pbHelpRequestChatFB20  = 'Chat und FB (min. 20 Min.)';
langpack.pbHelpRequestChatFB30  = 'Chat und FB (min. 30 Min.)';
langpack.pbHelpRequestChatFB60  = 'Chat und FB (min. 60 Min.)';
//23.10.2012 Bommel
langpack.reportScannerStartOn   = 'Auto = EIN';
langpack.reportScannerStartOff  = 'Auto = AUS';
langpack.reportScannerChatMsg   = 'BERICHT auf Seite {page} Typ: {type} / Zeit: {time} / {attacker} / {member} braucht evtl. Hilfe / Bericht: {report}';
//28.10.2012 Leo
langpack.mainApo                = 'Apotheke';
langpack.mainApoOK              = '{num} {unit} werden in {city} wiederbelebt';
langpack.mainApoError           = 'Fehler beim Wiederbeleben von {num} {unit} in {city} / <span style="color:red;">{error}</span>';
langpack.mainApoFatalError      = 'Fataler Ajax Fehler';
//31.10.2012 Leo
var MONTH_NAMES = new Array("January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December", "Jan", "Feb", "Mar", "Apr", "May", "Jun", "Jul", "Aug", "Sep", "Oct", "Nov", "Dec");
var DAY_NAMES = new Array("Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday", "Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat");
var DEC_POINT = '.';
var THOUSANDS_SEP = ',';
var DATETIME_STR = 'M j, h:i a';
//02.11.2012 Leo
langpack.delPromoButtons        = 'Werbebuttons entfernen';
langpack.tabLabelAlliance 		  = 'Alliance';
langpack.tabLabelTournament 		= 'Tournament';
//06.11.2012 Leo
langpack.deleteMarch				 		= 'Hängender Marsch in {city} gelöscht';
langpack.freeingKnight				 	= 'Blockierter Ritter {name} wurde in {city} freigegeben';
//09.11.2012 Leo
langpack.merlinClose						= 'Merlin Fenster beim Start automatisch schließen';
langpack.giftsfreeSlot					= 'Empfänger sind Heute noch möglich!';
langpack.giftsNotOK							= 'Keine Empfänger ausgewählt!';
//11.11.2012 Leo
langpack.giftscounter						= 'Du hast {counter} ausgewählt.';
//23.11.2012 Leo
langpack.ascDruid								= 'Druiden - ';
langpack.ascFey									= 'Fey - ';
langpack.ascBriton							= 'Briten - ';
//24.11.2012 Leo
langpack.infoTroopHint					= 'Rote Werte enthalten <b>Forschung</b> und <b>Thronebuffs</b> (keine Debuffs, keine Wächterwerte, keine Items, keine Ritter)!';
langpack.tmax										= 'Max';
langpack.treal									= 'Real';
langpack.tmight									= 'Macht';
//07.12.2012 Leo
langpack.infoTroopHint2					= 'Bei blauen Werten ist der maximale Thronebuff erreicht. Hier setzt Kabam eine Grenze!';
langpack.shrexec								= 'Exec';
langpack.executioner						= 'Executioner';
//08.12.2012 Leo
langpack.throneStuffSalvageP1   = 'Item vor dem Löschen auf +1 Leveln (bringt 1.005 Aethersteine!)';
langpack.throneStuffSalvageCM   = 'Aethersteine der Stadt mit den wenigsten Aethersteinen gutschreiben';
langpack.throneStuffCityMax     = 'Stadt mit den meisten Aethersteinen verwenden';
langpack.throneStuffItemUse     = 'Verwende:';
langpack.throneStuffRepairAll   = 'Vor Upgrade/Enhance erst alle Items reparieren';
langpack.crestmsgOK							= 'Angriff von {city} auf {koords} - Welle: {wave}';
langpack.crestmsgError  				= 'Fehler bei Angriff von {city} auf {koords} - Welle: {wave} / {error}';
langpack.crestmsgCodeError  		= 'CodeFehler bei Angriff von {city} auf {koords} - Welle: {wave}';
langpack.crestmsgFatalError  		= 'Schwerer Fehler bei Angriff von {city} auf {koords} - Welle: {wave}';
//30.12.2012 Leo
langpack.shrswall								= 'SWall';
langpack.siegewall							= 'Siege Wall';
//05.02.2013 Leo
langpack.mainCraftOnlyThroneSet = 'Craften nur bei Throne-Set';
langpack.mainCraftSimpleItems   = 'Einfache Items auch bei falschem Throne-Set craften';
langpack.craftStats							= 'Statistik';
langpack.falseThroneSet					= 'Falsches Throne-Set!';
langpack.viewCraftStats					= 'Crafting Statistik';
langpack.craftStatsSuccess			= 'Erfolgreich';
langpack.craftStatsFail					= 'Fehlschlag';
langpack.craftStatsError				= 'Fehler';
langpack.craftStatsSuccessrate	= 'Erfolgsrate';
langpack.craftStatsDelete				= 'Statistik löschen';
//15.02.2013 Leo
langpack.throneStuffEUQueueUpgradeLevel12 = 'Du kannst nich höher als Level 12 ausbauen!';
langpack.throneStuffEUQueueUpgradeQuality5 = 'Du kannst nich höher als auf Großartig verbessern!';
langpack.throneChance						= 'Erfolgschancen';
langpack.viewThroneStats				= 'Aktuelle Erfolgschancen im Throne';
langpack.viewThroneStatsAdd			= 'Erfolgsboni';
langpack.viewThroneStatsUpgrade	= 'Chancen für Ausbau/Upgrade';
langpack.viewThroneStatsEnhance = 'Chancen für Verbessern/Enhance';
langpack.viewThroneStatsCalc    = 'Neu Berechnen';
langpack.viewThroneStatsHint		= '<b>Hinweis:</b> Für die hier berechneten Werte werden die gleichen Formeln verwendet, die im Quellcode des Games zu finden sind. Meiner Meinung nach ist diese Berechnung falsch, da hier die Runen einen überproportionalen Anstieg der Chancen anzeigen. Bei der Rune des geringen Glücks sollte die Erfolgsrate aber nur um 50% ansteigen und bei der Glücksrune um 100%.<br><br>Die Gameserver werden höchstwahrscheinlich eine andere Berechnung der Erfolgschancen durchführen!'
//24.03.2013 Leo
langpack.mainAudio								= 'Audio';
//01.04.2013 Leo
langpack.send2wave								= 'Sende 2. Welle nur einmal (aktivieren, um mehrere Ziele nacheinander anzugreifen)';
//13.07.2012 Leo
langpack.shrflarcher							= 'FLA';
langpack.flamearcher							= 'Flame Archer';
//14.07.2013 Leo
// TAB - DARK FOREST OLD
langpack.OldmainDarkForestLabel = 'DF alt';
langpack.OlddfFound = 'Gefunden:';
langpack.OlddfCancelByUser = 'Abbruch durch User';
langpack.OlddfReportFoodGainTotal = 'Nahrungs Gewinn Insgesammt:';
langpack.OlddfReportHead = 'Dark Forest - Übersicht';
langpack.OlddfReportStatsHead = 'Dark Forest Stats: (Gesendet/Gesamt)';
langpack.OlddfReportFoodStart = 'Begin:'; // dfReportFoodStart 10 dfReportFoodStart2 50 dfReportFoodStart 60
langpack.OlddfReportFoodStart2 = 'Danach:';
langpack.OlddfReportFoodStart3 = 'Gewinn:';
langpack.OlddfReportFoodGain = 'Nahrungs Gewinn (nach'; // dfReportFoodGain 24 dfReportFoodGain2
langpack.OlddfReportFoodGain2 = 'Stunden Dark Forest angriffen)';
langpack.OlddfReportTotalSend = 'Gesamt Gesendet';
langpack.OlddfReportMoreError = 'Weitere Fehler';
langpack.OlddfReportBogError = 'Moor Fehler';
langpack.OlddfReportKnightsError = 'Ritter Fehler';
langpack.OlddfReportRPError = 'Versammlungsplatz Fehler';
langpack.OlddfReportConnectionError = 'Verbindungs Fehler';
langpack.OlddfReportShortConnectionError = 'VB Fehler';
langpack.OlddfReportShortRPError = 'VP Fehler';
langpack.OlddfBarbsDone = 'Gesendet:';
langpack.OlddfTries = 'Versuche';
langpack.OlddfFailed = 'Fehlgeschlagen';
langpack.OlddfDiffLevel = 'Level Unterschied bei'; // dfDiffLevel CITYKOORDS dfDiffLevel2 LVL dfDiffLevel3 LVL
langpack.OlddfDiffLevel2 = '- Level:';
langpack.OlddfDiffLevel3 = 'Sollte Level:';
langpack.OlddfBogFound = 'Moor auf'; // dfBogFound BOGCOORD dfBogFound2
langpack.OlddfBogFound2 = 'erkannt...';
langpack.OlddfShort = 'DF\'s';
langpack.OlddfLogNoTroops = 'Nicht genug Truppen für Level:'; // dfLogNoTroops LVL dfLogNoTroops2
langpack.OlddfLogNoTroops2 = 'verfügbar!';
langpack.OlddfNoData = 'keine Daten';
langpack.OlddfTroopSelectHead = 'Truppenstärke für die Dark Forest';
langpack.OlddfTroopSelectMaxDist = 'Max. Entf.';
langpack.OlddfTroopSelectMinDist = 'Min. Entf.';
langpack.OlddfTroopSelectLvl = 'Lvl';
langpack.OlddfListPopupHead = 'Dark Forest für:';
langpack.OlddfNoFreeSlots = 'kein Freier Slot mehr über...';
langpack.OlddfNoKnights = 'kein Ritter verfügbar!';
langpack.OlddfMaxSearchDistance = 'Maximale Such Entfernung';
langpack.OlddfRallyClip = ''; // dfRallyClip SLOTAMOUNT dfRallyClip2
langpack.OlddfRallyClip2 = 'Versammlungsplatz Slots Freihalten';
langpack.OlddfMethode = 'Methode';
langpack.OlddfKnightSelector = 'Bevorzugter Ritter';
langpack.OlddfResetValues = 'Fehler Meldungen';
langpack.OlddfUpdateIntervall = 'Reset nach';
langpack.OlddfPopupHead = 'Dark Forest für Server:';
langpack.OlddfPopupHeadReset = 'Dark Forest Zurücksetzen';
langpack.OlddfSkip = 'Heiligtum überspringen nach';// dfSkip 1337 dfSkip2
langpack.OlddfSkip2 = 'versuche(n)';
langpack.OlddfSelectMethodeHighLevel = 'hohe Levels';
langpack.OlddfSelectMethodeLowLevel = 'niedrige Levels';
langpack.OlddfSelectKnightLow = 'mit den wenigsten Punkten';
langpack.OlddfSelectKnightHigh = 'mit den meisten Punkten';
langpack.OlddfSelectTroops = 'Truppenstärke Auswählen';
langpack.OlddfHead = 'Hier kannst du Automatisch die Schattenwälder angreifen';
langpack.OlddfStatusHead = 'Dark Forest Angriff Status und Statistik';
langpack.OlddfSettingsHead = 'Heiligtum Einstellung';
langpack.OldmainDarkForest = 'Dark Forrest';
langpack.OldbuttonOFF = 'AUS';
langpack.OldbuttonON = 'EIN';
langpack.OldtabLabelOptions = 'Einstellungen';
langpack.OldshortLevel = 'Lvl.';
langpack.OlddfSelectKnightLowCom 		= 'wenigste Punkte bei Schlacht';
langpack.OlddfSelectKnightHighCom 		= 'meiste Punkte bei Schlacht';
langpack.OlddfSelectKnightLowPol 		= 'wenigste Punkte bei Politik';
langpack.OlddfSelectKnightHighPol 		= 'meiste Punkte bei Politik';
langpack.OlddfSelectKnightLowInt 		= 'wenigste Punkte bei Intelligenz';
langpack.OlddfSelectKnightHighInt 		= 'meiste Punkte bei Intelligenz';
langpack.OlddfSelectKnightLowRes 		= 'wenigste Punkte bei Kreativität';
langpack.OlddfSelectKnightHighRes 		= 'meiste Punkte bei Kreativität';
langpack.OlddfSelectKnightLowSum 		= 'geringste Gesamtpunktzahl';
langpack.OlddfSelectKnightHighSum 		= 'höchste Gesamtpunktzahl';
langpack.OlddfSkip 									= 'DF-Suche pausieren nach';
langpack.OlddfSkip2 									= 'ergebnislosen Durchläufen';
//22.07.2012 Leo
langpack.knightsRole11 = 'Als Verwalter einsetzen';
langpack.knightsRole12 = 'Als Meister einsetzen';
langpack.knightsRole13 = 'Als Marschall einsetzen';
langpack.knightsRole14 = 'Als Alchemist einsetzen';
langpack.knightsRole11s = '[Ve]';
langpack.knightsRole12s = '[Me]';
langpack.knightsRole13s = '[Ma]';
langpack.knightsRole14s = '[Al]';
langpack.knightsRoleNo = 'Rollenzuweisung aufheben';
langpack.knightsDelete = 'Diesen Ritter entlassen!';
//28.07.2013
langpack.mainWildAttack = 'Wild Attack';
langpack.wildSettingsNote = 'Radius (20-45) alle 60min wird gesucht';
langpack.wildSettingsTypes = 'Welche Wildnisse sollen angegriffen werden?';
langpack.wildSettingsHead = 'Städte Einstellung';
langpack.wildSelectTroopsHead1 = 'Truppenstärke Auswählen für die 1. Welle';
langpack.wildSelectTroopsHead2 = 'Truppenstärke Auswählen für die 2. Welle';
langpack.wildHead = 'Hier kannst du automatisch die freien Wildnisse angreifen';
langpack.wildHeadTroopsNote = 'Für die maximale Menge an Truppen MAX eingeben.';
langpack.wildRetrySearch = 'Wiederholen';
langpack.wildLastSearch = 'Letzte Suche:';
langpack.wildLastSearch2 = ' - Gefunden:';
langpack.wildLastSearch3 = 'Wildnisse';
langpack.wildTroopSelectLvl = 'Lvl.:';
langpack.wildTroopSelectDist = 'Entf.:';
langpack.wildPopupHead = 'Gefundene Wildnisse';
langpack.wildmaxinfo = 'Es werden maximal 50 Wildnisse pro Stadt angezeigt!';
langpack.wildAttackErr1 = 'Keine Koordinaten mehr in <b>{city}</b>. Warte auf die nächste Kartensuche.';
langpack.wildAttackErr2 = 'Angriffe von <b>{city}</b> werden nicht durchgeführt. Es sind noch unbelegte Wildnisslots in der Stadt vorhanden.';
langpack.wildAttackErr3 = 'Nicht genug Truppen in <b>{city}</b> für Angriff auf Level <b>{level}</b> (1. Welle)';
langpack.wildAttackErr4 = 'Nicht genug Truppen in <b>{city}</b> für Angriff auf Level <b>{level}</b> (2. Welle)';
langpack.wildAttackErr5 = 'Du hast keine Truppen angegeben für Angriffe auf Level <b>{level}</b> (1. Welle)';
langpack.wildAttackErr6 = 'Du hast keine Truppen angegeben für Angriffe auf Level <b>{level}</b> (2. Welle)';
langpack.wildAttackErr7 = 'In <b>{city}</b> sind weniger als 2 Slots frei im Sammelplatz. Es können keine 2 Wellen gesendet werden.';
//31.07.2013 Leo
langpack.wildRadius = 'Suchradius (20 - 45): ';
langpack.wildInterval = 'Neu Suchen alle (20 - 240) Minuten: ';
//03.08.2013 Leo
langpack.wildattackStats = 'Angreifbare Wildnisse je Stadt';
langpack.DFattackStats = 'Angreifbare Dark Forests je Stadt';
langpack.DFAttackErr1 = 'Keine Koordinaten mehr in <b>{city}</b>. Warte auf die nächste Kartensuche.';
langpack.DFAttackErr2 = 'Nicht genug Truppen in <b>{city}</b> für Angriff auf Level <b>{level}</b>';
langpack.DFAttackErr3 = 'Du hast keine Truppen angegeben für Angriffe auf Level <b>{level}</b>';
langpack.DFAttackErr4 = 'In <b>{city}</b> ist kein Slot im Sammelplatz frei.';
langpack.marchLog = 'Marsch Log';
langpack.marchLogSend = '(<span class="boldGreen">{type}</span>) Marsch wird gesendet von <b>{city}</b> nach <b>{target}</b>. Truppen: {troops}';
langpack.marchLogErr1 = '(<span class="boldRed">{type}</span>) Kein freier Ritter in <b>{city}</b>';
langpack.marchLogErr2 = '(<span class="boldRed">{type}</span>) Nicht genug Truppen in <b>{city}</b>';
langpack.marchLogErr3 = '(<span class="boldRed">{type}</span>) Es wurde versucht einen Marsch ohne Truppen auszusenden aus <b>{city}</b>';
langpack.marchLogErr4 = '(<span class="boldRed">{type}</span>) Aus <b>{city}</b> wurde versucht einen Marsch mit mehr Truppen zu senden, als zur Zeit mögich ist.';
langpack.marchLogErr5 = '(<span class="boldRed">{type}</span>) Fehler beim Aussenden eines Marsches aus <b>{city}</b>. <span class="boldRed"><i>{error}</i></span>';
langpack.marchLogErr6 = '(<span class="boldRed">{type}</span>) Du hast ein <b>CAPTCHA</b> erhalten. Warte 5 Minuten mit dem nächsten Marsch';
//04.08.2013 Leo
langpack.TreasureChest = 'Schatztruhe';
langpack.TreasureChestFound = 'Eine Schatztruhe wurde gefunden.';
langpack.TreasureChestNoFB = 'Die Schatztruhe konnte nicht an Facebook gepostet werden.';
langpack.TreasureChestFB = 'Die Schatztruhe wurde auf dein Facebook-Profil gepostet.';
langpack.TreasureChestErr1 = 'Fehler beim anfordern der Schatztruhe.';
langpack.TreasureChestErr2 = 'Schwerer Fehler beim anfordern der Schatztruhe.';
//11.08.2013 Leo
langpack.MapSearchActive = 'Der Tab <b>{tab}</b> führt gerade eine Kartensuche durch. Ich warte...';
//18.08.2013 Leo
langpack.TreasureChestPostFB = 'Gefundene Schatztruhen automatisch bei Facebook posten';
langpack.buildUseSpeedups = 'Sanduhren verwenden';
langpack.buildUseSpeedupsOK = 'Bauauftrag in <b>{city}</b> wurde durch den Einsatz von <b>{item}</b> verkürzt';
langpack.buildUseSpeedupsFail = 'Bauauftrag in <b>{city}</b> konnte nicht durch <b>{item}</b> verkürzt werden.';
langpack.craftUseSpeedups = 'Sanduhren verwenden';
langpack.craftUseSpeedupsOK = 'Craftauftrag in <b>{city}</b> wurde durch den Einsatz von <b>{item}</b> verkürzt';
//21.08.2013 Leo
langpack.transportDelRoute = 'Eine automatische Transportroute wurde gelöscht, weil die Quell- oder Zielstadt nicht mehr existiert';
langpack.reassignDelRoute = 'Eine automatische Route zum Zuordnen von Truppen wurde gelöscht, weil die Quell- oder Zielstadt nicht mehr existiert';
langpack.optionsHeadSpeedup = 'Welche Stundengläser soll das Tool automatisch benutzen?';
langpack.refreshReloadAFK = 'Warte auf AFK! 3min ';
//22.09.2013 Leo
langpack.optionsAutoRefreshSeedIntervall = 'Auto Refresh Seed - Intervall: ';
langpack.optionsAutoRefreshSeedIntervall2 = 'Sekunden';
langpack.DFRadius = 'Radius (20 - 45): ';
langpack.DFInterval = 'Suchen alle (20 - 240) Minuten: ';
langpack.throneStuffEUQueueUpgradeLevel14 = 'Du kannst nicht höher als Level 14 ausbauen!';
//28.09.2013 Leo
langpack.MultiBrowser = 'Multibrowsermeldung unterdrücken';
langpack.UniqeItems = 'Einzigartige Items';
//29.09.2013 Leo
langpack.autoTrainWall = 'Aufbau';
langpack.autoTrainTrain = 'Ausbilden';
//07.10.2013 Leo
langpack.throneStuffItemStats = 'Deine Gegenstände';
langpack.throneStuffUseSpeedups = 'Benutze Stundengläser zum Reparieren';
langpack.throneStuffUseSpeedupsOK = 'Die Reparatur eines ThroneItems wurde durch den Einsatz von <b>{item}</b> verkürzt';
langpack.throneStuffUseSpeedupsFail = 'Die Reparatur eines ThroneItems konnte nicht durch den Einsatz von <b>{item}</b> verkürzt werden.';
//13.10.2013 Leo
langpack.optionsmovementopen = 'Klick auf Koordinaten offnet das Trp.Bewegungs Fenster';
//03.12.2013 Leo
// TAB - CHAMP
langpack.tabLabelChamp = 'Champion';
langpack.champHead = 'Saal der Champions - Einstellung';
langpack.champHeadEquippedItems = 'Ausgerüstete Items';
langpack.champHeadEquippedItems2 = 'Item(s),';
langpack.champHeadEquippedItems3 = 'zerstört und bereit zum reparieren';
langpack.champHeadItemList = 'Items';
langpack.champShowAllEffect = 'Alle Effekte anzeigen';
langpack.champRedEffects = 'Effekte rot makieren:';
langpack.champUseAehterstones = 'Aehtersteine von Stadt:';
langpack.champLevel = 'Level';
langpack.champQuality = 'Qualität';
langpack.champRepair = 'Reparieren';
langpack.champRepairTime = 'Reperaturzeit';
langpack.champQualityUpgradeNote = 'Benötigt:';
langpack.champQualityUpgradeNote2 = 'Aehtersteine';
langpack.champInvertOrder = 'Reihenfolge umkehren';
langpack.champFamily = 'Familie';
langpack.champType = 'Typ';
langpack.champBonus = 'Bonus';
langpack.champEquipItem = 'Ausrüsten:';
langpack.champUnequipItem = 'Ablegen';
langpack.champEquipTo = 'Ausgerüstet bei:';
langpack.champNoCity = 'Keiner Stadt zugeordnet';
langpack.champMarching = 'Marschiert von';
langpack.champDefending = 'Verteidigt';
langpack.champGems = 'Achtung: Es wurden Gems verbraucht:';
langpack.champItemBroken = 'Item gebrochen';
langpack.champFatalError= 'Schwerer Fehler:';
langpack.champErrorQuality = 'Fehler beim Verbessern der Qualität:';
langpack.champErrorLevel = 'Fehler beim Erhöhen des Levels:';
langpack.champErrorRepair = 'Fehler bei der Reperatur eines Items:';
langpack.champErrorDelete = 'Fehler beim Löschen eines Items:';
langpack.champErrorUnequip = 'Fehler beim Ablegen eines Items:';
langpack.champErrorEquip = 'Fehler beim Ausrüsten eines Items:';


// LOADING LANGPACK
langpack.loaded = true;


//	┌────────────────────────────────────────────────────────────────────────────────────────────────────────┐
//	│  	### EOF ###																	 						 │
//	│   KOC POWER ALL - ELITE | TURKISH LANGPACK															 │
//	└────────────────────────────────────────────────────────────────────────────────────────────────────────┘